-adjusted red spawn time last
-adjusted health kit at C
-adjusted wall at last
-shortened wall at last
-updated last
-other things
-added some health and ammo in areas
-added structure thingy high ground for blu attacking B
-moved blu spawn at C
-added door for turntable
-removed stairs at C
-removed outer route to C
-added windows at Pre-Pre-Last
-added garage door looking onto C
-made it "easier" for red to hold C
-opened up upper blu flank at last
-made upper flank more obvious
-raised blu primary spawn exit to avoide sightlines
-covered some sightlines with rocks
-combines A forward spawn with the original spawn for blu
-tweaked spawn times
-adjusted a few health/ammo kits
-made flank at C a oneway but at the same time a skill jump
-moved flank for blu at B
-added more health
-added more ammo
-adjusted respawn times
-tweaked a few routes
-removed sentry crate on last

Still wondering about the new forward spawn after A. Hopefully this next test will show that I need to delete it (I'm suspecting I will).
-fixed LDR & HDR bug
-revised cliff
-cliff now has route along it
-added another spawn for blu :|
-messed with door timers
-added ammo in areas
-fixed various clipping
-changed routes around A
-moved and adjusted health/ammo
-added little room to help with rotating around A
-added flank from A to pre-b
-"fixed" crashing that I cant do anything about that much
-optimization
-fixed weird shadows
-moved health and ammo kit from middle of path
-added easier for flank for blu on last
-adjusted sentry prop on last
-added new flank for blu on C
-reworked A flank
-added more health to C
-tweaked ammo on last