Lots of changes, just about every aspect of the map has been changed and new areas have been added.
Changes:
-The slopes that lead to mid have made a lot less steep now, allowing for engineer buildings to be built. (player feedback)
-Reduced the time it takes to capture the point from 12 seconds to 7. (player feedback)
-Made the tall cover on mid slightly smaller to match the lenght of the capture area. (coherency)
-Fixed the capture area of the point, making the red team unable to capture the point from on top of the cover of mid. (unintended feature).
-Drastically changed the height of the area around mid, providing a much more easier time retaking the point. (player feedback)
-Changed the height and width of a slope in the small area between buildings. (aesthetic/coherency)
-Added a wall in the space between the two building, to prevent a very powerful and safe sniper spot. (gameplay balance)
-Added a small health pack behind previously mentioned wall. (gameplay balance)
-Replaced the boxes on mid with a ramp to make entering the hallways easier. (gameplay balance)
-Removed the middle window of the hallways due to the room receiving a redesign. (coherency)
-Reworked the hallways that lead to mid, there is now a wall in between the windows and the hallway is wider in general. (gameplay balance)
-removed a small patch of raised ground in front of one of the buildings. (gameplay balance)
-Added more space to the area around the saloon to make an entrance to the new area. (coherency)
-Added a new area behind the church, making the map more open and providing a new way to get in the enemies backlines. (gameplay balance)
-Removed saloons medium healthkit to compensate for the new area behind the church having a healthpack. (gameplay balance)
-Replaced the saloons fence with a better looking one and improved it's player clipping. (aesthetic)
-Increased the size of both of the interior buildings. (player feedback)
-Replaced the border walls of the map with a barbed wire fence. (aesthetic)
-Vastly modified the sniper spot in between the buildings, raising it higher up, removing one of the doors and adding a ramp changing the way you can access it. (gameplay balance)
-Added a brand new area between spawn and mid to make the size of the map closer to other koth maps. (player feedback)
-Greatly expanded the unplayable area to improve on the visuals. (aesthetic)
-Made the "block bullets" brushes that enclose the stage "player clip" brushes instead, to prevent you being able to explosive jump off the air. (unintended feature)
-Added cow. (aesthetic)