koth_crumble

koth_crumble rc2

-added more clipping
-created some lighting errors
-(hopefully) fixed said lighting errors
-added more details
-baked some cookies
-added a new out of bounds area
-made death pit near mid easier to fall into
-Simplified geometry near mid
-added more details
-removed wall in front of right side exit to mid
-added wall to left side of mid, in front of room with death pit
-made a nice ice cream sandwich
-Added one-way door to routes exiting courtyard outside of spawn to make spawn camping harder
-did more detailing
-fixed lighting problem in sky box
-took it to get some ice cream
-hopefully packed correctly this time
-did nothing with oil cow as it is just a figment of our collective imagination
-cool changes
-made capture zone bigger to make point easier to recapture
-made stairs near capture zone wide to also make point easier to recapture
-gave it a stern talking to
-did a little bit more detailing
-added a new out of bounds area on red's side of the map
-added more light props to make the lighting in certain areas make more sense
-reverted geometry in near spawn to b8 version in order to make spawn camping harder
[INSERT CHANGES MADE HERE]
-changed grass and detailsprites texture
-made A LOT of optimization changed
-moved the rocket, now crashed behind red's base
-did more detailing and such.
-added more details and stuff, you get the deal
-made minor tweaks to geometry, I forget exactly what I did though
-widened the platform with the control point on it
-spaced things out in mid
-did lots of thinking
-made detailing make a little more sense
-widened multiple paths and staircases in order to help the map feel less cramped.
-changed some textures to hopefully make details less confusing
-simplified map geometry on left route to hopefully feel less cramped. Also to make less uncomfortable to play
-added new details to 3d skybox
-added detail sprites for the grass
-changed up wall on right route near mid to make pixel peaking into the enemy's courtyard impossible.
-gave it a bag of chips to snack on
-added some new props around the map
-made some wooden supports in spawn func_brushes
-made some optimization changes