koth_crumble

koth_crumble b11

-made capture zone bigger to make point easier to recapture
-made stairs near capture zone wide to also make point easier to recapture
-gave it a stern talking to
-did a little bit more detailing
-added a new out of bounds area on red's side of the map
-added more light props to make the lighting in certain areas make more sense
-reverted geometry in near spawn to b8 version in order to make spawn camping harder
[INSERT CHANGES MADE HERE]
-changed grass and detailsprites texture
-made A LOT of optimization changed
-moved the rocket, now crashed behind red's base
-did more detailing and such.
-added more details and stuff, you get the deal
-made minor tweaks to geometry, I forget exactly what I did though
-widened the platform with the control point on it
-spaced things out in mid
-did lots of thinking
-made detailing make a little more sense
-widened multiple paths and staircases in order to help the map feel less cramped.
-changed some textures to hopefully make details less confusing
-simplified map geometry on left route to hopefully feel less cramped. Also to make less uncomfortable to play
-added new details to 3d skybox
-added detail sprites for the grass
-changed up wall on right route near mid to make pixel peaking into the enemy's courtyard impossible.
-gave it a bag of chips to snack on
-added some new props around the map
-made some wooden supports in spawn func_brushes
-made some optimization changes
I really don't want to explain everything. But I did a lot, okay?
please work please work please work please work please work please work please work please work please work please work please work please work please work please work please workplease work please work please work
This is the friends we made along the way