Changelog:
  • Added a wall in mid/2nd lobby
  • Added pipe propjump on last to access highground
  • Fixed edgebug in mid highground
Changelog:
- Reworked last highground
- Reworked 2nd bridge access
- Added new entrance to 2nd from 2nd/mid lobby
- Mid healthpack is now medium
Changelog:
- Fixed observer points showing enemy zones
- Changed last defender respawn time and capture speed of last
- Added a lot of props (maybe a bit too randomly)
Changelog:
- Reworked small water lobby on last (because of blocking new h++ feature, had to rework)
- Added a new route from water lobby
- Fixed spawntimes
- Added some player clips
Changelog:
- Reworked 2nd Lobby: new access, less chokes
- Moved foward spawns
- Removed a path between courtyard and 2nd
- Removed a path to last
Changelog:
- Changed 2nd to last lobby to be very shorter (this was one of the biggest problem with this map)
- Changed mid building ramps
Changelog:
- Removed room below mid and changed entrance of ramp to point level
- Made caves more spacious and reworked boiler and bridge lobby
- Reworked 2nd cover and ramp
- Shortened last lobby and made small changes to last
Changelog:
- New Last
- Added highground in mid
- Added a oneway entrance to mid
- Improved lake courtyard path to be closer to 2nd
Changelog:
- Added multiple textures
- Bringed back cave (made by Zythe)
- Added details (thanks Zythe)
- Fixed respawntimes
(Minor update fixing the custom content that didn't packed because of compiler crash)