Thanks to whoever was in the EU gameday today. I didn't get a whole lot of feedback, so there weren't many layout changes, but I did get some stuff accomplished:
- Redistributed health and ammo:
- Above the point from medium to small
- To the side of the point (below the lights) from small to medium, jump to reach it reduced
- In vents from small to full (might encourage giving up the high ground of the point? Might change to medium if it's too much)
- Sightline blocking props moved a tad further away from spawn
- Textures in vent moved to make a little more sense
- Removed clipping from ceiling lights (not the ones under the tunnel)