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Finally got around to texturing this dang thing! In terms of layout not a whole lot has changed, but I'm happy with where it sits currently (will upload screens in a bit)
Thanks to whoever was in the EU gameday today. I didn't get a whole lot of feedback, so there weren't many layout changes, but I did get some stuff accomplished:
Redistributed health and ammo:
Above the point from medium to small
To the side of the point (below the lights) from small to medium, jump to reach it reduced
In vents from small to full (might encourage giving up the high ground of the point? Might change to medium if it's too much)
Sightline blocking props moved a tad further away from spawn
Textures in vent moved to make a little more sense
Removed clipping from ceiling lights (not the ones under the tunnel)
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