First of all thanks ahazz for the feedback.

Changes:
  • Made spawn and other doors wider
  • Around spawn made a ramp to the left
  • Made the center house taller
  • Relocated supply cabinet
  • made ground (displacement) higher around point
  • No build on roofs
  • Clipped some roofs
  • Added 2 small health/ammo pack for each side
  • Made a small platform around the point
except spawn everything is different
  • Removed cubemaps,props,light from the currently out of reach tunnel
  • Textured some roofs
  • Redone the capture zone marker
  • Remade some player clippings
After reading that many people find the map too small and cramped, I decided to listen and make a major redesign. I write down changes what i can remember and think worth mention. Thank for everyone who played this map.

Changes:
  • Lowered the spawn and the general terrain
  • Made more space for fights around point
  • Temporarily remove the side tunnels
  • Made a glass roof shack around the point, with no build on it's roof
  • Added new ammo and health packs
  • Added HDR anti-blindness device ( https://tf2maps.net/threads/anti-hdr-blindness-device.40123 )
  • From the back building the roof was removed and the health and ammo pack was rotated to make the map more symmetrical
  • Changed some textures
  • The tall building got redesigned covers
  • Now there's a roof above the point
  • The underground section got more cover, and a small redesign
  • Fixed red's side door
In the last I uploaded the wrong file
  • The one way doors near the point have been moved back, and given a small no build zone
  • Behind the spawn the back ally has been removed
  • The spawn ramp got repositioned
  • Increased the size of the capture zone
  • Marked the capture zone edges
  • Made a cover to the upper route