This update brings:
*Added more ammo around the map
*Widened the main doorway into last so it isn't such a massive choke (still need to deal with the sightline)
*Added a route between the red highground on last and before the area just before
*Removed some cover for red on last
*Nobuilt stuff at B
*Clipped some things
*Fixed an invisible brush
*Replaced a fence with a structure so people stop trying to rocket jump it
*Clipped some edges near A
*Added borders so people can't think they can go on (thanks to chin and Startacker for the wonderful model)
*I don't think anyone has noticed the moth yet
*Moved some models slightly
*Adjusted cap times
*Probably some more small things that I forgot?
Huge thanks to everyone who tested A5, all your feedback has been taken into consideration even if not implemented yet