Hardwood A30a

Also not an innuendo

  1. small update

    DrSquishy
    This small update brings:
    *Made last even thinner
    *Added more ammo for defenders on last
    *Fixed some minor clipping issues
    *Added boards on glass at B so it's more obviously glass
    *Fixed a missing respawnroom
    *Maybe one or two other things I'm forgetting? Sort of at a loss of what to do atm though in terms of improving the layout
    *Cleared up some dead space around last

    I'd post some screenshots of the minor changes if I had the motivation
  2. By 'soon' I meant beta may come at around a40/50. Still relatively soon given this is now A30!

    DrSquishy
    This update brings:
    *Changed blu's route into C on the right, now penetrates further, allows red to set up a sentry on the path there for better coverage of the main routes. The old route also meant that no one ever used the other routes as they had no benefits
    *Raised red's ground on B so they can properly defend + removed blu's cover
    *Moved ammo on B to more visible places
    *Moved tree in A->B connector to better emphasise the side flank for blu
    *Changed red highground on A, strengthens the...
  3. Beta soon?

    DrSquishy
    I'm thinking of pushing the map into beta soon so feedback on that is neat and welcomed

    This update brings:
    *Changes to the A-B connectors:
    -*Fixed some clipping allowing people to avoid a deathpit death
    -*Moved some health around to be more blu sided, added a small pickup set + changed a small health to a medium
    -*Added a new way past the main sightline route so red can't hold as well in the area
    *Fixed minor clipping and visual issues around A
    *Disabled the old resupply trigger and...
  4. Fixing thing???

    DrSquishy
    Stank bug causing crashes, maybe this will fix it
    idk what's actually causing the bug though so it's a shot in the dark
  5. Wow nearly a month since the last update

    DrSquishy
    I've been feeling burned out on everything, maybe torrid/tarpit updates soon???
    anyway this update brings:
    *Updated clipping
    *Despaghettified the blu structure just before B
    *Made the blu approach to B shorter, the blu approach to C a lot shorter
    *Made C somewhat thinner and a bit shorter too
    *Changed the C dropdown to a staircase
    *Made the C lobby thinner
    *Changed red's A spawn and blu's C spawn to be less awkward
    *Removed dropdown route to B for blu
    *Probably more changes I'm forgetting...
  6. More C changes

    DrSquishy
    Maybe C can be capped now
    This update brings:
    *Made height advantage at C lesser
    *Added a new blu route up onto C
    *Made it so the B-C connectors are more blu sided
    *Added a sign at B so red doesn't go into a deadend room
    *Made it clearer you can't get onto the balcony on the A-B connectors
    *Moved moneyface from the edge
    *Stopped props floating
    *Removed some resupply signs for blu's first forward, to hopefully stop red being confused
    *Increased timer by a minute - ABP I sort of agree with...
  7. Smaller update

    DrSquishy
    This is focused on making B a bit easier to cap
    *Blu highground in the B left connector is a little better
    *Blu health in the structure before B has been moved
    *The (blu) left doorway into the main area for B has been removed to hopefully focus players more into the other routes
    *Broke a sightline from the B connector into red highground at A so now blu players might have a better chance once they're in that room - getting into it is still a bit hard though, might have to widen the doorwayas...
  8. Wow more remade points

    DrSquishy
    A25 and I've remade a lot of the map again!! Maybe by A60 I'll have gotten a fun B point as well.
    The new C point is based around a beta racetrack calutron instead of gas centrifuges, I felt like this allows for more interesting gameplay spaces. Both the new B and C are a lot more open now and gameplay spaces a lot more 'airy' in the C area, and B is outdoors now because it's prettier

    This update brings:
    *Remade B and C points due to deeply ingrained issues with the core design of them...
  9. A is better I hope

    DrSquishy
    This update brings:
    *Made A wider, changed both blu and red routing into the area. Hopefully this works to eliminate red's only valid holding spot being the balcony + only one of blu's routes really mattering. Also gives blu a proper flank to the balcony sentry that they can use to destroy it from a distance a little more easily
    cp_hardwood_a240002.png cp_hardwood_a240000.png
    *Moved blu's first forward spawn back
    *Nobuild computers on B
    *Moved a doorway on B + added cover to block a nasty...
  10. very important

    DrSquishy
    I made moneyface spawn in the floor :(