This update brings:
*Made B harder to attack by giving red a proper sentry spot - a new platform where the nobuilt block was
*Made the doorway at A's house roof wider slightly
*Removed blu's highground fence at C and replaced with a handrail, so now the highground has an actual use instead of being a pointless dropdown
*Changed the centrifuges into models to hopefully solve a cutlinked list overflow error
*Lowered C slightly and clipped the lip (sorry psy)
*Moved a pickup at C
*Clipped some things
*Fixed a visible nodraw
I'm considering moving the red highground at C back a bit so they can better cover the point itself + see people on it
Screenshots of A20: