This update brings:
*Made the map a bit slimmer (only slightly but it's something)
*Fixed RED team resupply cabinets
*Made some of the areas surrounding last a bit smaller
*Lowered highground for RED on C to 192HU, from 256HU + made the wall things shorter
*Shifted C across towards B (which also shifted towards A and C), hopefully giving RED more of a motive to defend it
*Removed a pillar on C
*Fixed some minor issues
*Clipped some stuff
*Added a little ammo + health
*Moth remains, unseen
*Lowered respawn wave times
*Probably other stuff I'm forgetting, I should also add a little more cover at last because atm it feels a tad open (No corners really!)
*I am also considering adding a RED+BLU forward spawn so they can defend/attack more easily
As always, all and any feedback is greatly appreciated.