This update brings:
*A really big truck
*Better lighting in the A-B connector
*More signs
*Cooler blu entrances to C - wider lower entrance and better middle entrance + top entrance
*Made a health smaller at A
*Fixed clipping at A
*Added an A crouch jump onto the red highground, for blu
*Made ramp onto red highground (red approach) larger to incentivise going up there
*Made 1 way glass on B 2 ways
*Added some cover + ammo on the red highground at B
*Made C's upper area a bit thinner and made C longer
*Linked blu's highground at C with red's, blu's entrance to it is 1 way so red can't flood back out (might revert if uncool)
*Fixed a clipping roof in the opening area-A connector
*More stuff I forgot probably
As always, all and any feedback is greatly appreciated.
I wish I had the energy to do cool chin-esque changelogs, but the general gist of my changes is I want the points to be more consistently defendable. After that I'll move to beta!!
I hope you're happy dan