Hallways B3 04.01.24
Wait... This isn't H3VR?
Greetings! Welcome to the devlog of Hotdogs, Horseshoes, and Hand Grenades! We're gonna start off as always with a quick sound check. Make sure your speakers aren't up too high...
BANG BANG BANG BANG BANG BANG BANG!
Wonderful!
So what have we got for you this week? Well, I've been hard at work building a brand new level for Take and Hold: Hallways! A large labyrinthine underground complex with, as you might expect, long winding hallways!
Try not to get turned around as you fight your way to one of the eight hold points:
But if you do get beat up or start running out of ammo, just look for the Resupply rooms during your run. Just make sure you take out the Sosigs guarding them!
Anyways, I hope you enjoy the new map and update, and--
(Psst, Anton!)
...Hmm, what?
(whispering)
What do you mean "This isn't H3VR"?
(Yes, for some baffling reason, I had a sudden urge to recreate the entirety of the Classic Hallways map from H3VR's Take & Hold mode. Aside from having to retool everything for TF2's scale and mechanics, all of the twists and turns of the original map are present and accounted for.
I figured April Fools Day would be the perfect day to upload a map that is DEFINITELY not designed for TF2. XP)
BANG BANG BANG BANG BANG BANG BANG!
Wonderful!
So what have we got for you this week? Well, I've been hard at work building a brand new level for Take and Hold: Hallways! A large labyrinthine underground complex with, as you might expect, long winding hallways!
Try not to get turned around as you fight your way to one of the eight hold points:
But if you do get beat up or start running out of ammo, just look for the Resupply rooms during your run. Just make sure you take out the Sosigs guarding them!
Anyways, I hope you enjoy the new map and update, and--
(Psst, Anton!)
...Hmm, what?
(whispering)
What do you mean "This isn't H3VR"?
(Yes, for some baffling reason, I had a sudden urge to recreate the entirety of the Classic Hallways map from H3VR's Take & Hold mode. Aside from having to retool everything for TF2's scale and mechanics, all of the twists and turns of the original map are present and accounted for.
I figured April Fools Day would be the perfect day to upload a map that is DEFINITELY not designed for TF2. XP)