complete rewamp of point C and red spawn, it is now more gorge like with it's own twist, blu approaches the point from 2 directions, the sewers or the main route.
now started clipping props like windows and doors instead of being set to non-solid.
slight changes around point A, Fence near fullhealth house is now a solid texture instead of wire.
remade displacement on B, moved B closer to blu.
added pickup patches.
continue to thinker with detailing, you can notice more detailed light sources, especially on B.
reworked most of the map, it should now feel more like last stage of dustbowl.
B should stop rolling now since map is U shaped and B is closer to red spawn.
red should have a good hold on A now with the new building and shortcut.
leaned more into detailing, buildings are a mix of red concrete and metal with a white concrete base, some concrete buildings have white outline, i think it looks nice but not final obviously.
another bunch of spawnwave times changes
changed spawnwave times and removed some uselles brushes
Made A cap zone bigger
Made B cap zone bigger
changed B cap zone and moved it to the side instead of in the middle of B area
changes all around B area
made C pipe highground more spamable
added medium health pack for Blu oneway door flank into C
trying out textures and stuff, generally i want the map to feel like last stage of dustbowl in terms of visuals.
made proper skybox
lighting changes
fixed any class being able to jump up the gravel baricade betwen B and A
removed blu team motivational boost because in the last tests they rolled
do anything you want with it
changes to route and route and i'm tired writing updates
improved dropdown after A.
fixed engineer being able to build in blu spawn door.
optimisation.
made window to B even more viable to attackers, now it's a highground over couple of rooms where you can drop down and easily get to one of 2 routes.
made area before C less of visual and gameplay junky.
blocked sightline into blus left trench exit from A.
blocked huge sightline into C.
rewoked A.
changed window betwen A and B to be more viable for attackers.
raised skybox
decreased max round timer from 15:00 to 10:00.