Widened left route to A from blu spawn.
Removed clipping on the roofs of A main barn.
Added two resupply cabinets to blu spawn.
Reworked blu spawn.
Blu now spawns in small clusters in different places inside their spawn as opposed to spawning all in one room.
Stairs near A big ramp have been replaced with gravel pile to ease movement.
Expanded A vent by changing it's end route and adding a fan room inside with a small health pack.
Stairs near white buildings right after A have been changed, again, to ease movement.
One side of white building after A has been oppened, now it should be a solid place for red snipers when defending A and more suitable staging area for blu when attacking B.
Expanded playable area before A.
Removed boxes in a hangar after B.
Rerouted one stairway to highground to be more appealing for blu.
Expanded warehouse before B and area after that.
Adjusted pickups placement.
B vent now leads into a room with medium med and ammo packs and a way to B long.
Now blu will spawn closer to frontline after capping A.
Added oneway shortcut to C for blu.
Changed red spawn, shortcuts to A and B are now part of red spawnroom.
Reworked C again, with only one entrance into C site for now, i hope it won't be too harsh for blu since they have 2 forward staging areas, if there will be a dire need for flank i'll add one.
also, Katsu, thanks for including my maps in the list.