Granite a3_hotfix_1

Linear Symmetrical CTF

  1. Small Hotfix Update

    ThatOneOwl
    A small hotfix, for the sake of proper mapping. Special thanks to "Messing Around" for feedback

    CHANGELOG:
    -Map reverted to LDR, due to bloom problems with HDR
    -Added BlockBullets brushes to the fenced-off area in the mid
  2. Complete Overhaul, ver. 1

    ThatOneOwl
    After one whole laziness-induced year in development, hopefully it will have been worth the wait. Thanks, and have fun.

    CHANGELOG:
    -A complete layout overhaul
    -More natural looking landscape
    -Improved optimization
    -Soundscapes
    -And much more

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  3. "Update, Update, full of toothpaste" AKA - Granite A2

    ThatOneOwl
    Yea, this one took me a while. But nevermind, the A2 update is here. The first part of changing the overall map layout from the boring rectangle to a much more dynamic (in my personal opinion) layout that will resemble the "Z" letter is complete. The future updates will include even more pathways to the enemy's (and your's) base, as well as more ways to flank your enemy.

    This update also includes some basic detailing, so that the whole map wouldn't consist of boring gray dev textures. (even...