CTF Granite a3_hotfix_1

Linear Symmetrical CTF

  1. ThatOneOwl

    ThatOneOwl L1: Registered

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    Granite - ctfa1

    "Once upon a time this place used to be a massive storage for unrefined ore that was gathered by local miners around this region. Unfortunately, the ore got depleted, and the warehouses were closed for good. Some time later, RED and BLU bought off those buildings for a very ridiculous price, repaired them, and started using them for their own sinister purposes."

    Please note: This is my very first map realease, which means that this map may cause some unrest in some of you due to some basic noob mistakes, made during creation.

    Since this is my first map, I will try to appeal to as many people as possible, by maintaining and upgrading this map to make it even more appealing. I encourage you to leave any form of feedback and advice if you can, so that I could improve my map-making skills and provide you even more amazing maps to play on.

    Thank you and have a pleasant time at my map.

    -ThatOneOwl
     
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  2. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    +points for making a warehouse map without using the name "warehouse"
     
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  3. ThatOneOwl

    ThatOneOwl L1: Registered

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    Yea, this one took me a while. But nevermind, the A2 update is here. The first part of changing the overall map layout from the boring rectangle to a much more dynamic (in my personal opinion) layout that will resemble the "Z" letter is complete. The future updates will include even more pathways to the enemy's (and your's) base, as well as more ways to flank your enemy.

    This update also includes some basic detailing, so that the whole map wouldn't consist of boring gray dev textures. (even though it still conssts almost fully of dev textures.

    The pickup placement is a lot to be desired, as well as overall layout. That's why I'll appreciate any feedback, so that I could imrpve thos map in the future. Thank you for downloadng (or at least paying attention to this download), and have fun!.




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  4. ThatOneOwl

    ThatOneOwl L1: Registered

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    After one whole laziness-induced year in development, hopefully it will have been worth the wait. Thanks, and have fun.

    CHANGELOG:
    -A complete layout overhaul
    -More natural looking landscape
    -Improved optimization
    -Soundscapes
    -And much more








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  5. Messing Around

    Messing Around L5: Dapper Member

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    my feedbacks

    idk why but here's how it looks in my tf2, lot of bloom
    [​IMG]
    [​IMG]

    I can shoot through these fences, use bulletblock maybe
    [​IMG]

    Your map is a bit overscale, i mean it's massive, imagine the walking time and Sniper's sightlines
    [​IMG]
     
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  6. ThatOneOwl

    ThatOneOwl L1: Registered

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    Thanks for the feedback. I really apprecite it. Right now, I will try to push a small hotfix, that will most likely deal with the bloom problem, and with being able to shoot through the fence.

    I was aware of the map scaling problems way before this release, but this map took a very long time to make, and to fix the scaling would mean to rebuild the map from scratch. I will try to improve scaling a lot in a4, so that kind of problems wouldn't appear again.
     
  7. ◤Bl4ke◢

    ◤Bl4ke◢ L1: Registered

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    I love the layout of this map. The reverse mirror is always fun.
     
  8. ThatOneOwl

    ThatOneOwl L1: Registered

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    A small hotfix, for the sake of proper mapping. Special thanks to "Messing Around" for feedback

    CHANGELOG:
    -Map reverted to LDR, due to bloom problems with HDR
    -Added BlockBullets brushes to the fenced-off area in the mid

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