Granite a3_hotfix_1

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Granite a3_hotfix_1

Linear Symmetrical CTF

"Once upon a time this place used to be a massive storage for unrefined ore that was gathered by local miners around this region. Unfortunately, the ore got depleted, and the warehouses were closed for good. Some time later, RED and BLU bought off those buildings for a very ridiculous price, repaired them, and started using them for their own sinister purposes."

Please note: This is my very first map realease, which means that this map may cause some unrest in some of you due to some basic noob mistakes, made during creation.

Since this is my first map, I will try to appeal to as many people as possible, by maintaining and upgrading this map to make it even more appealing. I encourage you to leave any form of feedback and advice if you can, so that I could improve my map-making skills and provide you even more amazing maps to play on.

Thank you and have a pleasant time at my map.

First release
Last update
Capture The Flag

Latest updates

  1. Small Hotfix Update

    A small hotfix, for the sake of proper mapping. Special thanks to "Messing Around" for feedback CHANGELOG: -Map reverted to LDR, due to bloom problems with HDR -Added BlockBullets brushes to the fenced-off area in the mid
  2. Complete Overhaul, ver. 1

    After one whole laziness-induced year in development, hopefully it will have been worth the wait. Thanks, and have fun. CHANGELOG: -A complete layout overhaul -More natural looking landscape -Improved optimization -Soundscapes -And much more
  3. "Update, Update, full of toothpaste" AKA - Granite A2

    Yea, this one took me a while. But nevermind, the A2 update is here. The first part of changing the overall map layout from the boring rectangle to a much more dynamic (in my personal opinion) layout that will resemble the "Z" letter is complete...