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General
Clipping adjustments
Optimisation improvements
Fixed "game-breaking" cone glitch (credit to kafri)
Mid
Adjusted clipping on the red iron/blu steel buildings which should make the area slightly wider (credit to gedu)
Fixed sticky trap behind crates (credit to gedu)
Fixed clipping in tower building (credit to gedu)
Staging area
Fixed stickies bouncing off scaffolding (credit to gedu)
Fixed all classes being able to reach the conveyer belt
Fixed hedge clipping by small pack behind point
Made the archway on the left ramp to point solid
Added a pillar to the platform by upper entrance from spawn
Relocated the health and ammo pack on the right side
Fixed grass clipping into lower middle entrance from spawn
Fixed clock not animating
Spawn
Redesigned spawn area
Decreased overall size of spawn area
Fixed sign pointing the wrong direction
Decreased size of left door
Fixed decal not showing up in game
General
Adjusted clipping
Fixed misaligned textures
Decreased cap time from 8s to 6s
Mid
Rearranged cover around point
Added medium ammo pack behind the crate
Opened a hole in the middle tower
Staging area
Adjusted displacements
Lowered and rearranged the roof of the middle tower
Curved wall of middle tower
Rearranged water barrels
Reworked left area of staging area
Reworked the drop down area
General
Fixed lighting inconsistencies
Some optimisation improvements
Mid
Closed off top left entrance to mid
Made top right entrance to mid more spacious
Replaced prop jump with stairs to upper area
Lowered the height of broken roof and repaired into a full roof
Staging Area
Removed lower left route from spawn to mid
Made the stairs at left side smaller
Made left towerhouse slightly bigger
Added stairs to far right route from spawn to mid
Turned concrete box to a house on right side
Raised right route to point and made stairs smaller
Big thanks to tf2pickup.eu for including the map and everyone who has played over the last 2 weeks.
General
Fixed misaligned textures
Removed some props & decals for optimisation
General optimisation improvements
Closed skybox in areas & added area portals
Added spectator cameras
Mid
Added pipes to the top of long ramp to prevent super high bombs
Added sign on top of drop down roof to prevent super high bombs
Added small ammo pack to mid
Staging area
Added cubby to long ramp entrance
Removed clipping on roof behind pipe
Added small health pack to drop down
Removed canal and shifted pre existing buildings forward
Added windows to building on right side of drop down
Fixed perch spot above left side
Spawn
Removed waterfall area and moved pre existing buildings
Replaced spytech props with more theme appropriate props
Adjusted lighting
Changed the interior of top right exit
Retextured spawn interior
Replaced fence with wall at top right exit
Thanks to b4nny and zambz for invite/prem level feedback on b2.
Additionally, thanks to tf2pickup.it for including the map and everyone who playtested in Fanum Tax Mixes and Govan mixes.
General
Fixed misaligned clip brushes
Minor optimisation improvements
Mid
Made wall curved at point
Lowered height/angle of the roof closest to point
Added new entrance to Mid
Staging area
Doorways have been made bigger
Reworked lower right entrance from spawn to mid
Added a balcony (not accessible) to deny sightline created by curving walls at point
Added a new connector between spawn to mid
Completely reworked the right side of the staging area
Entirely removed the area under point - though kept the drop down
The conveyer belt is now accessible to all classes
Spawn
Reworked right exit from spawn
BETA !!!
===============================
General
Fixed some textures being on the wrong side
Added out of bounds areas (Alleyways, Canal, Main Street etc)
Adjusted displacements across the map
Artpassed the map
Spawn
Tucked in cubby hole at left exit from spawn staging area
Changed truck to rocks
Added an enclave under the balcony next to the middle exit
Extended the roofs above the exits leaving the spawn staging area so they are aligned better
Changed doorways at the right exit of the spawn staging area and added clutter inside
Added AWESOME WATERFALL
The left exit of the spawn staging area is now indoors, with a big door.
Mid
Changed the fence next to choke to a broken roof
Changed the choke entrance slightly while detailing
Added a ledge to the left building from choke
Staging Area
Added a wall to the fence on the left side
Changed the fences on the right to a hedge/wall showing off the new canal, which will change the size of this area slightly
Added a Duke of Wellington tribute
Under Mid
Added an out of bounds sewer entrance
Changed the big crates for water machinery
Added an archway to the entrance to the area under the point
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a15
General
Removed light props across the map that were no longer needed
Mid
Added func_nobuild on top of the roofs around point
Staging Area
Added func_nobuild on top of the pipe
Fixed missing patches at health and ammo in shithouse
Fixed missing stair at the stairs to concrete
Spawn
Fixed misaligned displacement
Fixed door clipping into the wall above it
Added clipping to the pathway at the left exit from spawn
Opened up the path leaving the left exit to allow better rollouts
a14
General
Reduced brush count across map
Mid
Reworked the area under point
Staging Area
Fixed seams between displacement and ramps
Extended the left tower (attacking pov)
Spawn
Fixed missing texture on red doorways to concrete
Reworked spawn building to improve rollout
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a13
General
Optimisation improvements - area portals and skybox closed off at spawn
Removed some unnecessary clip brushes
Mid
Added prop-jump to ledge
Opened chicken-wire building next to ledge
Staging Area
Removed concrete flank route
a12
General
Decreased cap time by 2 seconds (10s>8s)
Mid
Added window above drop down to allow vision to players hiding in the corners or camping above drop down
Fixed misaligned texture on ramps
Made door frames thinner at choke
Staging area
Fixed misaligned window textures
Fixed misaligned texture on flower bed
Replaced ramps with stairs on concrete
Redone blockbullet clips on conveyer belt
Applied nodraw that should have already been on some brushes
Spawn
Fixed misaligned window textures
Fixed blu textures on red side above spawn