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govan b2

Koth map designed for competitive play, I'm updating this map based on feedback from the community.

King of the Hill map designed for competitive play. Featuring balanced height advantage based combat and an interesting flank dynamic which encourages teams to divide themselves into a proper combo and flank to avoid being shot from behind. I'm updating this map based on feedback from the community.

Official Map Lore
Red and Blu team live in peace in govan, profiting from the river clyde and its endless water revenue streams. However, a psycho-climate-change-activist has had enough of the pollution to the city. The individual has been murdering mercenaries from both teams and taunting them, by putting their dismembered heads on top of fences. Instead of suspecting a murderer, red and blu team both determine that it must be the opposite team doing the killing... and so war has begun between the two sides, with battles taking place on the streets of Govan. Who will come out on top? Who will be victorious in this seemingly endless feud? Only one team will win, you better hope its yours...

Credits -
Windy Cloth - treythepunkid
Many many assets - Frontline Pack

Promo vid by verkle -
View: https://youtu.be/vqQe9lS_iyg
Author
renton
Downloads
497
Views
1,784
First release
Last update
Category
King of the Hill

More downloads from renton

Latest updates

  1. koth_govan_b2 update

    BETA !!! =============================== General Fixed some textures being on the wrong side Added out of bounds areas (Alleyways, Canal, Main Street etc) Adjusted displacements across the map Artpassed the map Spawn Tucked in cubby hole at...
  2. koth_govan_a15 update

    a15 General Removed light props across the map that were no longer needed Mid Added func_nobuild on top of the roofs around point Staging Area Added func_nobuild on top of the pipe Fixed missing patches at health and ammo in shithouse...
  3. koth_govan_a14 update

    a14 General Reduced brush count across map Mid Reworked the area under point Staging Area Fixed seams between displacement and ramps Extended the left tower (attacking pov) Spawn Fixed missing texture on red doorways to concrete...