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govan b9

Koth map designed for competitive play, I'm updating this map based on feedback from the community.

King of the Hill map designed for competitive play. Featuring balanced height advantage based combat and an interesting flank dynamic which encourages teams to divide themselves into a proper combo and flank to avoid being shot from behind. I'm updating this map based on feedback from the community.

Official Map Lore
Red and Blu team live in peace in govan. However, a psycho-climate-change-activist has had enough of the pollution to the city. The individual has been murdering mercenaries from both teams and taunting them, by putting their dismembered heads on top of fences. Instead of suspecting a murderer, red and blu team both determine that it must be the opposite team doing the killing... and so war has begun between the two sides, with battles taking place on the streets of Govan. Who will come out on top? Who will be victorious in this seemingly endless feud? Only one team will win, you better hope its yours...

As seen in -
UGC
RGL
TF2Pickup
Frosthazard

Promo vid by verkle -
Frag vid by me -
View: https://www.youtube.com/watch?v=v6pK0cMkcww

View: https://youtu.be/vqQe9lS_iyg
Author
renton
Downloads
1,885
Views
3,949
First release
Last update
Category
King of the Hill

More downloads from renton

Latest updates

  1. koth_govan_b9 update

    General Tidied up some brushwork Fixed missing overlays Clipping improvements Minor optimisation improvements Mid Replaced pipes with archway Added a curved building at upper area Adjusted lighting around upper area Restructured beams on blu...
  2. koth_govan_b8 update

    General Minor optimisation improvements Mid Fixed one-sided eagle spot Lowered cap zone height to prevent capping on crate Reduced cap zone size to inside hazard marking Reduced beams at upper area to improve movement Removed right house and...
  3. koth_govan_b7 update

    General Clipping adjustments Optimisation improvements Fixed "game-breaking" cone glitch (credit to kafri) Mid Adjusted clipping on the red iron/blu steel buildings which should make the area slightly wider (credit to gedu) Fixed sticky trap...