General
  • Adjusted clipping
  • Fixed misaligned textures
  • Decreased cap time from 8s to 6s

Mid
  • Rearranged cover around point
  • Added medium ammo pack behind the crate
  • Opened a hole in the middle tower

Staging area
  • Adjusted displacements
  • Lowered and rearranged the roof of the middle tower
  • Curved wall of middle tower
  • Rearranged water barrels
  • Reworked left area of staging area
  • Reworked the drop down area
General
  • Fixed lighting inconsistencies
  • Some optimisation improvements

Mid
  • Closed off top left entrance to mid
  • Made top right entrance to mid more spacious
  • Replaced prop jump with stairs to upper area
  • Lowered the height of broken roof and repaired into a full roof

Staging Area
  • Removed lower left route from spawn to mid
  • Made the stairs at left side smaller
  • Made left towerhouse slightly bigger
  • Added stairs to far right route from spawn to mid
  • Turned concrete box to a house on right side
  • Raised right route to point and made stairs smaller
Big thanks to tf2pickup.eu for including the map and everyone who has played over the last 2 weeks.

General
  • Fixed misaligned textures
  • Removed some props & decals for optimisation
  • General optimisation improvements
  • Closed skybox in areas & added area portals
  • Added spectator cameras

Mid
  • Added pipes to the top of long ramp to prevent super high bombs
  • Added sign on top of drop down roof to prevent super high bombs
  • Added small ammo pack to mid

Staging area
  • Added cubby to long ramp entrance
  • Removed clipping on roof behind pipe
  • Added small health pack to drop down
  • Removed canal and shifted pre existing buildings forward
  • Added windows to building on right side of drop down
  • Fixed perch spot above left side

Spawn
  • Removed waterfall area and moved pre existing buildings
  • Replaced spytech props with more theme appropriate props
  • Adjusted lighting
  • Changed the interior of top right exit
  • Retextured spawn interior
  • Replaced fence with wall at top right exit
Thanks to b4nny and zambz for invite/prem level feedback on b2.
Additionally, thanks to tf2pickup.it for including the map and everyone who playtested in Fanum Tax Mixes and Govan mixes.

General
  • Fixed misaligned clip brushes
  • Minor optimisation improvements

Mid
  • Made wall curved at point
  • Lowered height/angle of the roof closest to point
  • Added new entrance to Mid

Staging area
  • Doorways have been made bigger
  • Reworked lower right entrance from spawn to mid
  • Added a balcony (not accessible) to deny sightline created by curving walls at point
  • Added a new connector between spawn to mid
  • Completely reworked the right side of the staging area
  • Entirely removed the area under point - though kept the drop down
  • The conveyer belt is now accessible to all classes

Spawn
  • Reworked right exit from spawn
BETA !!!
===============================

General
  • Fixed some textures being on the wrong side
  • Added out of bounds areas (Alleyways, Canal, Main Street etc)
  • Adjusted displacements across the map
  • Artpassed the map

Spawn
  • Tucked in cubby hole at left exit from spawn staging area
  • Changed truck to rocks
  • Added an enclave under the balcony next to the middle exit
  • Extended the roofs above the exits leaving the spawn staging area so they are aligned better
  • Changed doorways at the right exit of the spawn staging area and added clutter inside
  • Added AWESOME WATERFALL
  • The left exit of the spawn staging area is now indoors, with a big door.

Mid
  • Changed the fence next to choke to a broken roof
  • Changed the choke entrance slightly while detailing
  • Added a ledge to the left building from choke

Staging Area
  • Added a wall to the fence on the left side
  • Changed the fences on the right to a hedge/wall showing off the new canal, which will change the size of this area slightly
  • Added a Duke of Wellington tribute

Under Mid
  • Added an out of bounds sewer entrance
  • Changed the big crates for water machinery
  • Added an archway to the entrance to the area under the point

Attachments

  • 20240426231931_1.jpg
    20240426231931_1.jpg
    241.8 KB · Views: 9
  • 20240426231939_1.jpg
    20240426231939_1.jpg
    283.7 KB · Views: 10
  • 20240426231949_1.jpg
    20240426231949_1.jpg
    371 KB · Views: 9
  • 20240426232016_1.jpg
    20240426232016_1.jpg
    366.7 KB · Views: 9
  • 20240426232020_1.jpg
    20240426232020_1.jpg
    244.2 KB · Views: 14
  • 20240426232025_1.jpg
    20240426232025_1.jpg
    281.3 KB · Views: 9
  • 20240426232029_1.jpg
    20240426232029_1.jpg
    392 KB · Views: 9
  • 20240426232049_1.jpg
    20240426232049_1.jpg
    367 KB · Views: 14
  • 20240426232058_1.jpg
    20240426232058_1.jpg
    391.1 KB · Views: 8
  • 20240426232118_1.jpg
    20240426232118_1.jpg
    422.5 KB · Views: 9
  • 20240426232123_1.jpg
    20240426232123_1.jpg
    429.7 KB · Views: 8
  • 20240426232129_1.jpg
    20240426232129_1.jpg
    370.4 KB · Views: 8
  • 20240426232136_1.jpg
    20240426232136_1.jpg
    348.4 KB · Views: 8
  • 20240426232139_1.jpg
    20240426232139_1.jpg
    334.6 KB · Views: 9
  • 20240426232150_1.jpg
    20240426232150_1.jpg
    424 KB · Views: 9
  • 20240426232155_1.jpg
    20240426232155_1.jpg
    445.7 KB · Views: 13
  • 20240426232201_1.jpg
    20240426232201_1.jpg
    402.4 KB · Views: 9
  • 20240426232211_1.jpg
    20240426232211_1.jpg
    411.5 KB · Views: 14
  • 20240426232220_1.jpg
    20240426232220_1.jpg
    286.1 KB · Views: 11
  • 20240426232225_1.jpg
    20240426232225_1.jpg
    288.8 KB · Views: 10
  • 20240426232230_1.jpg
    20240426232230_1.jpg
    479.9 KB · Views: 10
  • 20240426232243_1.jpg
    20240426232243_1.jpg
    380.2 KB · Views: 11
  • 20240426232250_1.jpg
    20240426232250_1.jpg
    377.3 KB · Views: 10
  • 20240426232255_1.jpg
    20240426232255_1.jpg
    509.1 KB · Views: 10
  • 20240426232336_1.jpg
    20240426232336_1.jpg
    365.9 KB · Views: 13
  • 20240426232346_1.jpg
    20240426232346_1.jpg
    439.4 KB · Views: 11
  • 20240426232349_1.jpg
    20240426232349_1.jpg
    366.4 KB · Views: 13
  • 20240426232356_1.jpg
    20240426232356_1.jpg
    339.3 KB · Views: 12
  • 20240426232358_1.jpg
    20240426232358_1.jpg
    377 KB · Views: 10
  • 20240426232402_1.jpg
    20240426232402_1.jpg
    369.3 KB · Views: 10
  • 20240426232407_1.jpg
    20240426232407_1.jpg
    483.2 KB · Views: 10
  • 20240426232422_1.jpg
    20240426232422_1.jpg
    423.1 KB · Views: 8
  • 20240426232427_1.jpg
    20240426232427_1.jpg
    373.1 KB · Views: 9
  • 20240426232437_1.jpg
    20240426232437_1.jpg
    464.5 KB · Views: 14
  • 20240426232440_1.jpg
    20240426232440_1.jpg
    438.5 KB · Views: 9
  • 20240426232443_1.jpg
    20240426232443_1.jpg
    260.7 KB · Views: 9
  • 20240426232449_1.jpg
    20240426232449_1.jpg
    239.6 KB · Views: 9
  • 20240426232452_1.jpg
    20240426232452_1.jpg
    277.2 KB · Views: 12
  • 20240426232455_1.jpg
    20240426232455_1.jpg
    353.3 KB · Views: 10
  • 20240426232459_1.jpg
    20240426232459_1.jpg
    338.3 KB · Views: 10
  • 20240426232504_1.jpg
    20240426232504_1.jpg
    378.3 KB · Views: 9
  • 20240426232517_1.jpg
    20240426232517_1.jpg
    357.9 KB · Views: 9
  • 20240426232524_1.jpg
    20240426232524_1.jpg
    384.1 KB · Views: 10
  • 20240426232528_1.jpg
    20240426232528_1.jpg
    419.5 KB · Views: 10
  • 20240426232536_1.jpg
    20240426232536_1.jpg
    346.5 KB · Views: 9
  • 20240426232559_1.jpg
    20240426232559_1.jpg
    357.7 KB · Views: 9
  • 20240426232604_1.jpg
    20240426232604_1.jpg
    313.5 KB · Views: 9
a15

General
  • Removed light props across the map that were no longer needed

Mid
  • Added func_nobuild on top of the roofs around point

Staging Area
  • Added func_nobuild on top of the pipe
  • Fixed missing patches at health and ammo in shithouse
  • Fixed missing stair at the stairs to concrete

Spawn
  • Fixed misaligned displacement
  • Fixed door clipping into the wall above it
  • Added clipping to the pathway at the left exit from spawn
  • Opened up the path leaving the left exit to allow better rollouts
a14

General
  • Reduced brush count across map

Mid
  • Reworked the area under point

Staging Area
  • Fixed seams between displacement and ramps
  • Extended the left tower (attacking pov)
Spawn
  • Fixed missing texture on red doorways to concrete
  • Reworked spawn building to improve rollout

Attachments

  • 20240228162722_1.jpg
    20240228162722_1.jpg
    100 KB · Views: 18
  • 20240228162729_1.jpg
    20240228162729_1.jpg
    83.9 KB · Views: 19
  • 20240228162737_1.jpg
    20240228162737_1.jpg
    89.5 KB · Views: 17
  • 20240228162741_1.jpg
    20240228162741_1.jpg
    85.7 KB · Views: 17
  • 20240228162751_1.jpg
    20240228162751_1.jpg
    139.1 KB · Views: 19
  • 20240228162757_1.jpg
    20240228162757_1.jpg
    119.2 KB · Views: 22
a13

General
  • Optimisation improvements - area portals and skybox closed off at spawn
  • Removed some unnecessary clip brushes

Mid
  • Added prop-jump to ledge
  • Opened chicken-wire building next to ledge

Staging Area
  • Removed concrete flank route
a12

General
  • Decreased cap time by 2 seconds (10s>8s)

Mid
  • Added window above drop down to allow vision to players hiding in the corners or camping above drop down
  • Fixed misaligned texture on ramps
  • Made door frames thinner at choke

Staging area
  • Fixed misaligned window textures
  • Fixed misaligned texture on flower bed
  • Replaced ramps with stairs on concrete
  • Redone blockbullet clips on conveyer belt
  • Applied nodraw that should have already been on some brushes

Spawn
  • Fixed misaligned window textures
  • Fixed blu textures on red side above spawn
a11

General
  • Removed a large amount of outdoor lighting that was no longer necessary
Mid
  • Lowered both roofs on mid
  • Reduced the angle of the further back roof
  • Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
  • Adding missing pillars to chicken wire building
  • Added crates inside the chicken wire building
  • Fixed misaligned textures in upper area behind point
  • Sealed up the temporary fence at the upper area behind point
  • Fixed misaligned textures on the roofs on the building above the upper area behind point
Staging Area
  • Fixed floating lights in cubby holes
  • Fixed misaligned textures under the point
  • Added missing textures under the point
  • Fixed asymmetrical displacement
Spawn
  • Reworked the right exit from spawn