BETA !!!
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General
  • Fixed some textures being on the wrong side
  • Added out of bounds areas (Alleyways, Canal, Main Street etc)
  • Adjusted displacements across the map
  • Artpassed the map

Spawn
  • Tucked in cubby hole at left exit from spawn staging area
  • Changed truck to rocks
  • Added an enclave under the balcony next to the middle exit
  • Extended the roofs above the exits leaving the spawn staging area so they are aligned better
  • Changed doorways at the right exit of the spawn staging area and added clutter inside
  • Added AWESOME WATERFALL
  • The left exit of the spawn staging area is now indoors, with a big door.

Mid
  • Changed the fence next to choke to a broken roof
  • Changed the choke entrance slightly while detailing
  • Added a ledge to the left building from choke

Staging Area
  • Added a wall to the fence on the left side
  • Changed the fences on the right to a hedge/wall showing off the new canal, which will change the size of this area slightly
  • Added a Duke of Wellington tribute

Under Mid
  • Added an out of bounds sewer entrance
  • Changed the big crates for water machinery
  • Added an archway to the entrance to the area under the point

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a15

General
  • Removed light props across the map that were no longer needed

Mid
  • Added func_nobuild on top of the roofs around point

Staging Area
  • Added func_nobuild on top of the pipe
  • Fixed missing patches at health and ammo in shithouse
  • Fixed missing stair at the stairs to concrete

Spawn
  • Fixed misaligned displacement
  • Fixed door clipping into the wall above it
  • Added clipping to the pathway at the left exit from spawn
  • Opened up the path leaving the left exit to allow better rollouts
a14

General
  • Reduced brush count across map

Mid
  • Reworked the area under point

Staging Area
  • Fixed seams between displacement and ramps
  • Extended the left tower (attacking pov)
Spawn
  • Fixed missing texture on red doorways to concrete
  • Reworked spawn building to improve rollout

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a13

General
  • Optimisation improvements - area portals and skybox closed off at spawn
  • Removed some unnecessary clip brushes

Mid
  • Added prop-jump to ledge
  • Opened chicken-wire building next to ledge

Staging Area
  • Removed concrete flank route
a12

General
  • Decreased cap time by 2 seconds (10s>8s)

Mid
  • Added window above drop down to allow vision to players hiding in the corners or camping above drop down
  • Fixed misaligned texture on ramps
  • Made door frames thinner at choke

Staging area
  • Fixed misaligned window textures
  • Fixed misaligned texture on flower bed
  • Replaced ramps with stairs on concrete
  • Redone blockbullet clips on conveyer belt
  • Applied nodraw that should have already been on some brushes

Spawn
  • Fixed misaligned window textures
  • Fixed blu textures on red side above spawn
a11

General
  • Removed a large amount of outdoor lighting that was no longer necessary
Mid
  • Lowered both roofs on mid
  • Reduced the angle of the further back roof
  • Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
  • Adding missing pillars to chicken wire building
  • Added crates inside the chicken wire building
  • Fixed misaligned textures in upper area behind point
  • Sealed up the temporary fence at the upper area behind point
  • Fixed misaligned textures on the roofs on the building above the upper area behind point
Staging Area
  • Fixed floating lights in cubby holes
  • Fixed misaligned textures under the point
  • Added missing textures under the point
  • Fixed asymmetrical displacement
Spawn
  • Reworked the right exit from spawn
Number 10!!

Changes

General
Fixes misaligned textures on blu side

Mid
Added elevation leading up to drop down
Made drop down wider (now 32u from 16u)

Spawn
Tucked the fence in on the right exit to reduce dead space
Fixes misaligned no entry signs on spawn doors
General
Increased respawn time for attackers from 10s >12s and defenders from 14s >16s
Revamped environment lighting, shadows, sun, skybox and fog

Mid
Scaled down chicken wire at choke
Fixed misaligned roof textures
Made middle and lower area wider

Staging Area
Fixed misaligned roof textures
Fixed seam in displacements
Fixed misaligned texture on ramp to concrete
Made hiding spot crates non solid (should have already been the case as they were blockbulleted)
Fixed asymmetrical fence placement on concrete
Clipped fences on concrete
Fixed misaligned texture on doorframe on concrete

Spawn
Fixed misaligned textures on the outside of spawn rooms
Fixed missing light on blu side
Fixed seam in displacements
Fixed misaligned texture on ramp to upper area
Fixed displacement clipping into floor inside a building
Fixed misaligned texture on support beams
Mid
  • Adjusted the capture zone to include the hazard tape in its area
  • Added hazard tape around point which lines up more accurately with the capture zone
  • Changed the team_control_point entity to be invisible and replaced it with team-coloured lights similar to koth_ashville (Credit to Rorek)
  • Smoothed clipping on the boxes under the point

Staging Area
  • Adjusted displacements on "no mans land" in the staging area in order to create a hill
  • Sewn displacements behind fence in the staging area
  • Added a fence to the concrete entrance to the staging area
  • Fixed a texture at the upper area on the blu side
  • Added a pillar under the conveyer belt in the staging area
  • Smoothed clipping on the barrels under the conveyer belt

Spawn
  • Pushed the spawn room back to make the spawn area larger
  • Added more cover in the spawn area