General
  • Tidied up some brushwork
  • Fixed missing overlays
  • Clipping improvements
  • Minor optimisation improvements

Mid
  • Replaced pipes with archway
  • Added a curved building at upper area
  • Adjusted lighting around upper area
  • Restructured beams on blu steel/red iron buildings
  • Fixed missing cable on blu side

Staging Area
  • Improved clipping on right route to point
  • Added new route to mid

Spawn
  • Adjusted bucket
  • Added door to spawn
  • Extended spawn building
  • Adjusted hedge
  • Added new wall
  • Adjusted pinkerpaw packaging building
  • Added bicycle
  • Added house
  • Fixed misaligned respawn room visualisers
  • Made respawn room doorframes non solid
General
  • Minor optimisation improvements

Mid
  • Fixed one-sided eagle spot
  • Lowered cap zone height to prevent capping on crate
  • Reduced cap zone size to inside hazard marking
  • Reduced beams at upper area to improve movement
  • Removed right house and extended upper area
  • Reduced size of right tower and extended catwalk
  • Adjusted clipping in middle tower
  • Adjusted clipping by ledge
  • Adjusted walls by ledge to fix awkward movement
  • Reduced size of roof trims
  • Fixed wallbug above upper area
  • Adjusted lighting around point
  • Added light to upper area

Staging Area
  • Removed cubby hiding spot on left side
  • Adjusted fire place
  • Adjusted clipping in upper entrance room
  • Removed more hiding spots
  • Clipped ceilings to same height as trims
  • Added new way to get to upper entrance
  • Adjusted lighting around drop down
  • Adjusted clipping around right route to upper area
  • Added a new light to kill the shadow creature

Spawn
  • Fixed railings being hit by splash
  • Fixed eagle spot above right spawn door
  • Added fence to right exit of spawn room
  • Fixed pallet clip at right exit of spawn room
  • Adjusted clipping at left exit from spawn
  • Adjusted clipping on tree
General
  • Clipping adjustments
  • Optimisation improvements
  • Fixed "game-breaking" cone glitch (credit to kafri)

Mid
  • Adjusted clipping on the red iron/blu steel buildings which should make the area slightly wider (credit to gedu)
  • Fixed sticky trap behind crates (credit to gedu)
  • Fixed clipping in tower building (credit to gedu)

Staging area
  • Fixed stickies bouncing off scaffolding (credit to gedu)
  • Fixed all classes being able to reach the conveyer belt
  • Fixed hedge clipping by small pack behind point
  • Made the archway on the left ramp to point solid
  • Added a pillar to the platform by upper entrance from spawn
  • Relocated the health and ammo pack on the right side
  • Fixed grass clipping into lower middle entrance from spawn
  • Fixed clock not animating

Spawn
  • Redesigned spawn area
  • Decreased overall size of spawn area
  • Fixed sign pointing the wrong direction
  • Decreased size of left door
  • Fixed decal not showing up in game
General
  • Adjusted clipping
  • Fixed misaligned textures
  • Decreased cap time from 8s to 6s

Mid
  • Rearranged cover around point
  • Added medium ammo pack behind the crate
  • Opened a hole in the middle tower

Staging area
  • Adjusted displacements
  • Lowered and rearranged the roof of the middle tower
  • Curved wall of middle tower
  • Rearranged water barrels
  • Reworked left area of staging area
  • Reworked the drop down area
General
  • Fixed lighting inconsistencies
  • Some optimisation improvements

Mid
  • Closed off top left entrance to mid
  • Made top right entrance to mid more spacious
  • Replaced prop jump with stairs to upper area
  • Lowered the height of broken roof and repaired into a full roof

Staging Area
  • Removed lower left route from spawn to mid
  • Made the stairs at left side smaller
  • Made left towerhouse slightly bigger
  • Added stairs to far right route from spawn to mid
  • Turned concrete box to a house on right side
  • Raised right route to point and made stairs smaller
Big thanks to tf2pickup.eu for including the map and everyone who has played over the last 2 weeks.

General
  • Fixed misaligned textures
  • Removed some props & decals for optimisation
  • General optimisation improvements
  • Closed skybox in areas & added area portals
  • Added spectator cameras

Mid
  • Added pipes to the top of long ramp to prevent super high bombs
  • Added sign on top of drop down roof to prevent super high bombs
  • Added small ammo pack to mid

Staging area
  • Added cubby to long ramp entrance
  • Removed clipping on roof behind pipe
  • Added small health pack to drop down
  • Removed canal and shifted pre existing buildings forward
  • Added windows to building on right side of drop down
  • Fixed perch spot above left side

Spawn
  • Removed waterfall area and moved pre existing buildings
  • Replaced spytech props with more theme appropriate props
  • Adjusted lighting
  • Changed the interior of top right exit
  • Retextured spawn interior
  • Replaced fence with wall at top right exit
Thanks to b4nny and zambz for invite/prem level feedback on b2.
Additionally, thanks to tf2pickup.it for including the map and everyone who playtested in Fanum Tax Mixes and Govan mixes.

General
  • Fixed misaligned clip brushes
  • Minor optimisation improvements

Mid
  • Made wall curved at point
  • Lowered height/angle of the roof closest to point
  • Added new entrance to Mid

Staging area
  • Doorways have been made bigger
  • Reworked lower right entrance from spawn to mid
  • Added a balcony (not accessible) to deny sightline created by curving walls at point
  • Added a new connector between spawn to mid
  • Completely reworked the right side of the staging area
  • Entirely removed the area under point - though kept the drop down
  • The conveyer belt is now accessible to all classes

Spawn
  • Reworked right exit from spawn
BETA !!!
===============================

General
  • Fixed some textures being on the wrong side
  • Added out of bounds areas (Alleyways, Canal, Main Street etc)
  • Adjusted displacements across the map
  • Artpassed the map

Spawn
  • Tucked in cubby hole at left exit from spawn staging area
  • Changed truck to rocks
  • Added an enclave under the balcony next to the middle exit
  • Extended the roofs above the exits leaving the spawn staging area so they are aligned better
  • Changed doorways at the right exit of the spawn staging area and added clutter inside
  • Added AWESOME WATERFALL
  • The left exit of the spawn staging area is now indoors, with a big door.

Mid
  • Changed the fence next to choke to a broken roof
  • Changed the choke entrance slightly while detailing
  • Added a ledge to the left building from choke

Staging Area
  • Added a wall to the fence on the left side
  • Changed the fences on the right to a hedge/wall showing off the new canal, which will change the size of this area slightly
  • Added a Duke of Wellington tribute

Under Mid
  • Added an out of bounds sewer entrance
  • Changed the big crates for water machinery
  • Added an archway to the entrance to the area under the point

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a15

General
  • Removed light props across the map that were no longer needed

Mid
  • Added func_nobuild on top of the roofs around point

Staging Area
  • Added func_nobuild on top of the pipe
  • Fixed missing patches at health and ammo in shithouse
  • Fixed missing stair at the stairs to concrete

Spawn
  • Fixed misaligned displacement
  • Fixed door clipping into the wall above it
  • Added clipping to the pathway at the left exit from spawn
  • Opened up the path leaving the left exit to allow better rollouts
a14

General
  • Reduced brush count across map

Mid
  • Reworked the area under point

Staging Area
  • Fixed seams between displacement and ramps
  • Extended the left tower (attacking pov)
Spawn
  • Fixed missing texture on red doorways to concrete
  • Reworked spawn building to improve rollout

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