Goldpit b13_missionupdate2

mvm map with classic dustbowl theme

  1. b13_missionupdate2

    Asd417
    b13_missionupdate2
    Updated Clickin's expert mission
  2. b13_missionupdate1

    Asd417
    - Updated Clickin's Expert mission
  3. b13

    Asd417
    Map changes:
    Removed displacement seem
    Made the lighting more realistic in one particular area

    Mission changes:
    Wave 2: reduced the rate of supports
    Wave 6: reduced the boss health to 55000 from 70000
  4. b12_missionupdate1

    Asd417
    b12_missionupdate1
    Added Mission Blood Diamond.
    Expert mission created by Clickin.
  5. b12

    Asd417
    Map Changes:
    Fixed displacement clipping in spawn
    Fixed end of the wire being visible
    Added goldpiles to smoothing group
    Fixed wooden support fading out within visible range
    Added clip to foward upgrade station
    Added a sign on fence near gate A


    Mission Changes:
    Wave 2
    Reduced max active and total count of scouts
    Reduced max active of soldier

    Wave 5
    Changed Black Box soldier to Burst Fire soldier

    General Changes
    Shield Medics now ignore enemies
  6. b11

    Asd417
    Fixed forward upgrade station door
  7. b10

    Asd417
    b10
    Map Changes:
    Fixed bots capping gates occasionally going into the spawnroom for uber.
    Added Nobuild in a building

    No Mission Changes
  8. b9

    Asd417
    b9
    Map changes:
    Fixed displacement seem
    Fixed nav issue in several areas

    Mission Changes
    W1 reduced spawn timer and totalcount for some bots
    W2 Removed two shield medic pairs (or one I cant remember)
    W3 Reduced giant charged soldier
    W6 Reduced health of giant pyro from 75000 to 70000, Reduced health regen from 200 to 100. Increased spawn timer for giant soldiers from 15 seconds to 20 seconds

    General: Vaccinators now use regular mediguns
  9. b8

    Asd417
    b8
    Map changes
    Fixed wrong Soundscape being played in some areas
    Added Details

    Mission Changes
    W1: Reduced total bot count of heavy scout subwave

    W3: Reduced total bot count of several subwaves.
    Reduced the number of demoknight being spawned with the charged soldier

    W4: Increased number of shotgun-medic combo subwave.

    W5: Fixed Gauntlet heavy being stunned

    Note: Bonk Scouts will not be stunned during gate capture if they are bonked. I have been informed that it's just how it is in...
  10. b7

    Asd417
    Map changes:
    Added 3d skybox
    Added Soundscape
    Added Clipping near first robot spawn
    Added details
    Adjusted prop fade distance of several props

    Mission Changes:
    Switched Wave 3 and Wave 4