Goldpit b11

mvm map with classic dustbowl theme

  1. b11

    Fixed forward upgrade station door
  2. b10

    Map Changes:
    Fixed bots capping gates occasionally going into the spawnroom for uber.
    Added Nobuild in a building

    No Mission Changes
  3. b9

    Map changes:
    Fixed displacement seem
    Fixed nav issue in several areas

    Mission Changes
    W1 reduced spawn timer and totalcount for some bots
    W2 Removed two shield medic pairs (or one I cant remember)
    W3 Reduced giant charged soldier
    W6 Reduced health of giant pyro from 75000 to 70000, Reduced health regen from 200 to 100. Increased spawn timer for giant soldiers from 15 seconds to 20 seconds

    General: Vaccinators now use regular mediguns
  4. b8

    Map changes
    Fixed wrong Soundscape being played in some areas
    Added Details

    Mission Changes
    W1: Reduced total bot count of heavy scout subwave

    W3: Reduced total bot count of several subwaves.
    Reduced the number of demoknight being spawned with the charged soldier

    W4: Increased number of shotgun-medic combo subwave.

    W5: Fixed Gauntlet heavy being stunned

    Note: Bonk Scouts will not be stunned during gate capture if they are bonked. I have been informed that it's just how it is in...
  5. b7

    Map changes:
    Added 3d skybox
    Added Soundscape
    Added Clipping near first robot spawn
    Added details
    Adjusted prop fade distance of several props

    Mission Changes:
    Switched Wave 3 and Wave 4
  6. b6_missionupdate4

    Mission Changes:
    Wave 3:
    Changed Deflector heavy medic pair to regen medic

    All giant bots now have bot_giant tag
  7. b6_missionupdate3

    fixed w3
  8. b6_missionupdate2

    Mission Changes
    Wave 3
    Fixed Huntsman template

    Wave 6
    Boss bot can now reflect
    Reduced boss skill from Expert to Hard
    Reduced spawn timer for all support subwaves
  9. b6_missionupdate1

    No Map Changes

    Mission Changes:
    Golden Commander now deals double damage
    Golden Commander now spawns later
    Heavy Support spawns earlier
    Added Giant Soldier Support
    Reduced spawncount of all other supports
  10. b6

    Map Changes:
    Removed displacement holes
    Fixed upgrade station prop
    Fixed buildings being culled visibly

    Mission Changes:
    W2: Wave difficulty adjusted, Changed the last gatebot into normal bot
    W3: Removed 1 Giant Demo near beginning, Fixed Vaccinator not being at 90%, Bonk support now spawns after W3_01, Removed 2 Giant Heavy pairs at the end.

    W4: Charged Soldiers are now gatebots Fixed Chinese government not acknowledging the Tienanmen incident, Crit Demo subwave now has 33% chance to...