MVM Goldpit b13_missionupdate2

mvm map with classic dustbowl theme

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    Goldpit - mvm map with classic dustbowl theme

    mvm map set in an open-pit mine with classic dustbowl theme.
     
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    Some aesthetics
    Fixed bots getting stuck while trying to get on the window.
    Made func_nav_rerequisite for capture points A and B smaller. Now the bots should be less likely to fall from the platform while capturing.

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    Resized some of the areas
    Moved the healthpack that was inside the elevated building to next to fence.
    Added full ammo kit at the first choke
    Removed small ammo and a small health kit at the front.
    Removed medium ammo and medium health at the first gate.

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    Blocked area under stairs that sentry buster couldn't reach
    Edited mission Goldrush based on playtest feedbacks.
    Fixed mission Goldrush to use proper DoneOutPut target.

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    b1
    Removed few places where the sentry busters could not reach
    Made the rock near front smaller

    Goldrush

    Reduced WaitBetweenSpawns of all subwaves significantly.
    Vaccinator now has 90% resistance

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    Mission update

    Wave 1:
    Wave does not end with gatebot

    Wave 2:
    Reduced max active soldier support to 8. Fixed their name as well.

    Wave 3:
    Adjusted difficulty of W3_01
    Increased squad distance of W3_02

    Wave 4:
    Reduced Length of W4_01
    Increased max count of soldier medic combo to 4
    Reduced WaitbeforeSpawn of blast soldiers
    Reduced engineer count to 1

    Wave 5:
    Increased max active shotgun heavy count.
    Deflector heavy spawns faster
    Spawn timer of several subwaves reduced
    Changed W5_04 Blackbox subwave to W5_03 Blackbox subwave

    Wave 6:
    Golden Commander now gives less rage
    Golden Commander now has health generation of 200
    Golden Commander now has 90% resistance to airblast
    Golden Commander now has 90% damage force resistance

    General changes:
    Reduced vaccinator resistance from 100% to 90%
    Reduced most of the bot counts
    Reduced all WaitBeforeSpawn by at least 10 seconds

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