Goldpit

Goldpit rc3

b6
Map Changes:
Removed displacement holes
Fixed upgrade station prop
Fixed buildings being culled visibly

Mission Changes:
W2: Wave difficulty adjusted, Changed the last gatebot into normal bot
W3: Removed 1 Giant Demo near beginning, Fixed Vaccinator not being at 90%, Bonk support now spawns after W3_01, Removed 2 Giant Heavy pairs at the end.

W4: Charged Soldiers are now gatebots Fixed Chinese government not acknowledging the Tienanmen incident, Crit Demo subwave now has 33% chance to spawn gatebot instead of normal bot. Demoknights are now persian persuader demoknights.

W5: Changed Gatebot demoman into gatebot soldier for variety. Made Giant Deflectors into gatebots, pronounce pickle during playtest to prove you read this, Added sunonastick scout support for W5_04, Giant Blackbox Soldiers are no longer gatebots, since these are literally the suggested changed, Removed Conch/Persian persuader subwave.

W6: No Changes, Planning for changes but looking for more tests. I want to make this idea work.
More details

Fixed collision
Compiled properly
Detailed
Map changes:
Fixed forward upgradestation not unlocking after wave fail

Mission changes:
Fixed certain bots not spawning
Map update:
Details
Fixed nav issues

Mission update:
Changed the name of the pop file to prevent demo record bug
Mission update

Wave 1:
Wave does not end with gatebot

Wave 2:
Reduced max active soldier support to 8. Fixed their name as well.

Wave 3:
Adjusted difficulty of W3_01
Increased squad distance of W3_02

Wave 4:
Reduced Length of W4_01
Increased max count of soldier medic combo to 4
Reduced WaitbeforeSpawn of blast soldiers
Reduced engineer count to 1

Wave 5:
Increased max active shotgun heavy count.
Deflector heavy spawns faster
Spawn timer of several subwaves reduced
Changed W5_04 Blackbox subwave to W5_03 Blackbox subwave

Wave 6:
Golden Commander now gives less rage
Golden Commander now has health generation of 200
Golden Commander now has 90% resistance to airblast
Golden Commander now has 90% damage force resistance

General changes:
Reduced vaccinator resistance from 100% to 90%
Reduced most of the bot counts
Reduced all WaitBeforeSpawn by at least 10 seconds
b1
Removed few places where the sentry busters could not reach
Made the rock near front smaller

Goldrush

Reduced WaitBetweenSpawns of all subwaves significantly.
Vaccinator now has 90% resistance
Blocked area under stairs that sentry buster couldn't reach
Edited mission Goldrush based on playtest feedbacks.
Fixed mission Goldrush to use proper DoneOutPut target.
Includes custom advanced mission "Goldrush"
Included custom icons for the custom mission
Fixed clipping issue
Improved aesthetics
Fixed clipping issue.

Basically an update to let yall know that I'm working on this map