b6
Map Changes:
Removed displacement holes
Fixed upgrade station prop
Fixed buildings being culled visibly
Mission Changes:
W2: Wave difficulty adjusted, Changed the last gatebot into normal bot
W3: Removed 1 Giant Demo near beginning, Fixed Vaccinator not being at 90%, Bonk support now spawns after W3_01, Removed 2 Giant Heavy pairs at the end.
W4: Charged Soldiers are now gatebots Fixed Chinese government not acknowledging the Tienanmen incident, Crit Demo subwave now has 33% chance to spawn gatebot instead of normal bot. Demoknights are now persian persuader demoknights.
W5: Changed Gatebot demoman into gatebot soldier for variety. Made Giant Deflectors into gatebots, pronounce pickle during playtest to prove you read this, Added sunonastick scout support for W5_04, Giant Blackbox Soldiers are no longer gatebots, since these are literally the suggested changed, Removed Conch/Persian persuader subwave.
W6: No Changes, Planning for changes but looking for more tests. I want to make this idea work.