Changelog:
  • Added another path to center
  • Shifted top spawn door to the side to stop door below from clipping up and blocking player's movement
  • Adjusted ramp in center side buildings to allow more cover when heading up
  • Made center side building's walls facing opposite team's sides smaller to allow for easier attacks on sentries and players in the building
  • Added a lower window on center side buildings to allow for sight inside and out from it
  • Adjusted cap time from 12s to 6s
  • Adjusted respawn times some
  • Added two medium health packs to the center
  • Added a little more cover to the center
  • Gave some railings in the buildings between spawn and center some more definition to make the more easily viewable
  • Made it easier to tell what side was what when in the center of the map
  • Massively reworked center point
    • Removed the two connected arch buildings at center and replaced with two buildings in line with center point
    • Added two buildings on either side to add some closer height advantages
    • Added underground tunnels to go from side buildings to center buildings
  • Added third spawn exit
  • Added some stuff to block sightlines
  • Rotated Spawn positions
  • Fixed Floating Walls