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Changelog:
Added another path to center
Shifted top spawn door to the side to stop door below from clipping up and blocking player's movement
Adjusted ramp in center side buildings to allow more cover when heading up
Made center side building's walls facing opposite team's sides smaller to allow for easier attacks on sentries and players in the building
Added a lower window on center side buildings to allow for sight inside and out from it
Adjusted cap time from 12s to 6s
Adjusted respawn times some
Added two medium health packs to the center
Added a little more cover to the center
Gave some railings in the buildings between spawn and center some more definition to make the more easily viewable
Made it easier to tell what side was what when in the center of the map
Massively reworked center point
Removed the two connected arch buildings at center and replaced with two buildings in line with center point
Added two buildings on either side to add some closer height advantages
Added underground tunnels to go from side buildings to center buildings
Added third spawn exit
Added some stuff to block sightlines
Rotated Spawn positions
Fixed Floating Walls