Changelog:
- Added another path to center
- Shifted top spawn door to the side to stop door below from clipping up and blocking player's movement
- Adjusted ramp in center side buildings to allow more cover when heading up
- Made center side building's walls facing opposite team's sides smaller to allow for easier attacks on sentries and players in the building
- Added a lower window on center side buildings to allow for sight inside and out from it
- Adjusted cap time from 12s to 6s
- Adjusted respawn times some
- Added two medium health packs to the center
- Added a little more cover to the center
- Gave some railings in the buildings between spawn and center some more definition to make the more easily viewable
- Made it easier to tell what side was what when in the center of the map

Gold Valley A3
KOTH map taking place in an abandoned mountain gold mining town.