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textured/artpassed some parts of the map
adjusted the slope of the ramp at 2nd point
changed shutter door to a windowed door
removed collisions on sign prop in one of the forward spawns
adjusted displacements to meet up with the platform
made the cliffs more taller
other smaller changes
remove medium ammo pack on last
adjusted high ground route on last
adjusted wrong decal colors
adjusted spawn points to not touch the supply cabinet constantly
adjusted color of lights on lobby to match the team
a strong rumble on winning
adjusted wall cover in one of the routes going to 2nd
adjusted cliff textures
adjusted stair textures
detailed one of the route areas
General Fixes
added collision on one of the prop in the forward spawn
adjusted spawn wave times
adjusted capture time on all points
brighten up some areas
decrease the walls in the final point
removed some shutter doors to the lobby going through last
block bullets some stairs and the fence around final and 2nd point
adjusted the 2nd point to mid connector routes
expanded 2nd point platform a little bit
added some props in the alcove
adjusted forward spawn at mid
adjusted respawn wave time
Hotfix Update
removed stray brush clip
textured some parts of the maps
error fixes
added a small window on the final point wall
added extra medium ammo and healthkit on last
added a small cover on the main entrance towards last
added a barrel on last
fixed error model
re-added the cover on 2nd point
blocked long sightlines that goes through last lobby and mid
added small healthkit near 2nd point
added block bullets on some areas near 2nd
other error fixes
small optimizations
some artpass on mid
widen up the area on last
made the last area more brighter
fixed the broken shutter door going through the last lobby
added extra spectator cameras on last
expanded one of the routes towards last
a big boom at last
artpassed the exterior of the 2nd spawnroom
fixed the unusual hole in one of the buildings
jumper classes can not see through the interior of the side route when jumping from above
added more see through on the mid point
disabled shadows on all security fence props
respawn wave times adjusted
miscellaneous changes
Capture point area on last adjusted
added a shutter door towards the lobby
added a "surprise" after winning the map
A lot of changes on the 2nd point
removed barrels
moved the cover
made the side door way wider
blocked long sightline
made the ramps solid to projectile
closed off the window on mid
added some overlays
some art pass on spawn rooms
more textures adjustment
error fixes
made final point capture time to 3 seconds
added a detail structure to the last point
expanded cap area for a little bit
clipped the railing in the point
widen up some routes going through second point
removed the arch geometry behind second point
adjusted the cliffwalls near second point
added more space around the second point itself
expanded the alcove for a little bit
expanded some doors
added more textures
moved some health and ammo pickups
added back observer points
added some more lighting
error fixes
A hotfix update
fixed the stair bug
patched some exploit spots
added more textures
added more overlays
added some OOB detailing
changed cap time of 2nd from 6 seconds to 7 seconds
changed cap time of mid from 11 seconds to 12 seconds
other miscellaneous changes
added barrels at mid
added func_nobuild at mid
added a side platform at 2nd and expanded the alcove
made the basement/lower ground route smaller and tight through last
removed some obstructions at last point
changed/adjusted/removed some pickups and healthkit on the map
added some textures
added small details
expanded some doors
added more overlays