Gelid

72hr Jam 2024 Gelid A9

  • textured/artpassed some parts of the map
  • adjusted the slope of the ramp at 2nd point
  • changed shutter door to a windowed door
  • removed collisions on sign prop in one of the forward spawns
  • adjusted displacements to meet up with the platform
  • made the cliffs more taller
  • other smaller changes
  • remove medium ammo pack on last
  • adjusted high ground route on last
  • adjusted wrong decal colors
  • adjusted spawn points to not touch the supply cabinet constantly
  • adjusted color of lights on lobby to match the team
  • a strong rumble on winning

  • adjusted wall cover in one of the routes going to 2nd
  • adjusted cliff textures
  • adjusted stair textures
  • detailed one of the route areas

General Fixes
  • added collision on one of the prop in the forward spawn
  • adjusted spawn wave times
  • adjusted capture time on all points
  • brighten up some areas
  • decrease the walls in the final point
  • removed some shutter doors to the lobby going through last
  • block bullets some stairs and the fence around final and 2nd point

  • adjusted the 2nd point to mid connector routes
  • expanded 2nd point platform a little bit
  • added some props in the alcove

  • adjusted forward spawn at mid
  • adjusted respawn wave time
Hotfix Update

  • removed stray brush clip
  • textured some parts of the maps
  • error fixes
  • added a small window on the final point wall
  • added extra medium ammo and healthkit on last
  • added a small cover on the main entrance towards last
  • added a barrel on last
  • fixed error model

  • re-added the cover on 2nd point
  • blocked long sightlines that goes through last lobby and mid
  • added small healthkit near 2nd point
  • added block bullets on some areas near 2nd



  • other error fixes
  • small optimizations
  • some artpass on mid
  • widen up the area on last
  • made the last area more brighter
  • fixed the broken shutter door going through the last lobby
  • added extra spectator cameras on last
  • expanded one of the routes towards last
  • a big boom at last

  • artpassed the exterior of the 2nd spawnroom
  • fixed the unusual hole in one of the buildings

  • jumper classes can not see through the interior of the side route when jumping from above
  • added more see through on the mid point

  • disabled shadows on all security fence props
  • respawn wave times adjusted
  • miscellaneous changes
  • Capture point area on last adjusted
  • added a shutter door towards the lobby
  • added a "surprise" after winning the map

A lot of changes on the 2nd point
  • removed barrels
  • moved the cover
  • made the side door way wider
  • blocked long sightline
  • made the ramps solid to projectile

  • closed off the window on mid
  • added some overlays
  • some art pass on spawn rooms
  • more textures adjustment
  • error fixes
  • made final point capture time to 3 seconds
  • added a detail structure to the last point
  • expanded cap area for a little bit
  • clipped the railing in the point

  • widen up some routes going through second point
  • removed the arch geometry behind second point
  • adjusted the cliffwalls near second point
  • added more space around the second point itself
  • expanded the alcove for a little bit
  • expanded some doors

  • added more textures
  • moved some health and ammo pickups
  • added back observer points
  • added some more lighting
  • error fixes
A hotfix update

  • fixed the stair bug
  • patched some exploit spots
  • added more textures
  • added more overlays
  • added some OOB detailing
  • changed cap time of 2nd from 6 seconds to 7 seconds
  • changed cap time of mid from 11 seconds to 12 seconds
  • other miscellaneous changes
  • added barrels at mid
  • added func_nobuild at mid
  • added a side platform at 2nd and expanded the alcove
  • made the basement/lower ground route smaller and tight through last
  • removed some obstructions at last point
  • changed/adjusted/removed some pickups and healthkit on the map
  • added some textures
  • added small details
  • expanded some doors
  • added more overlays