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added more lighting on the map
added back the windows on mid, making it two way
patch some perch spots
overhaul/updated the art pass at some areas
adjusted some pre-existing details
other detailing adjusted to give way for a smooth gameplay
removed some props
more optimization
some texture changes
other error fixes, etc.
Mid Changes
added brush to make the open cargo crate splash explosives
shifted location of some props around mid platform
added crates to jump around with
shifted the entrance of the mid forward spawn
adjusted some ramps again
shifted location of some ammo and HP pack
added cover on alley
Second Changes
adjusted the route going from mid to second (The concrete building one) also changed the texture of the interior
block bullets some props
widened up the metal bridge
moved a small HP pack
slightly adjusted the geometry of the second point platform
changed the design of the watchtower also making it taller
expanded the ramps going through alley
adjusted some detailing to be less obstructive for explosive jumping
added barrel near 2nd point
Last Changes
changed beam designs and other detailing
rose up the ceiling on "heaven" for a bit, also block bullets the beams
adjusted the pillar and other detailing to be less obstructive when explosive jumping
added additional ramps for an easy access to high ground
adjusted one of the doorways in the lobby. Expanding it a bit
adjusted design of the metal partition at lobby
slightly cut off the wall in the left side of the lobby
added some props to jump on inside lobby
made the metal wall near last spawn solid for explosive projectiles
removed some props near last spawn
changed some textures
adjusted the god rays
General Changes:
cube maps reflection implemented
more optimizations
other error fixes
small art pass changes
adjusted metal building at mid, expanding it a bit
changed medium health kit to small behind the metal building
expanded some ramps at mid
removed some crates at mid
added some props on 2nd to mid transition building
added crate at valley
adjusted some geometry at 2nd, particularly adding another ramp access to 2nd point, also adjusting the area near the small bridge
added small health kit near the small bridge
changed small health kit to medium at the cubby in 2nd
adjusted positions of some packs to be more easily accessible by defenders in 2nd
added an additional spectator cam in 2nd
some visual tweaks
added some custom overlays
more clipping added
other smaller fixes
fixed mid red forward spawn not working
several small detailing additions
fixed displacement seam
some optimizations
adjusted 2nd point cap time from 7 secs to 7.1 secs
other misc. fixes
Mid is overhaul/revamped, a lot of changes to address the issues of the gameplay as well making it not cramped to play anymore. mid changes includes:
adjusted height of the platform at mid
added a connector at the building to mid (the concrete one)
changed the building at mid, and adjusted its design (the metal one)
generally added a lot of easy access to high ground
added props and a shack to served as micro high ground
adjusted health pack locations accordingly
removed the side metal platforms, and pushed back mid forward spawn for a bit as well as adding a thicker and wider platform to play in
OOB detail changes at mid
widened up the "long flank" route (previously called the cliff route)
adjusted underpass route to be more wider, also added a slight cover
other things that I probably forgot to mention that were changed in mid area
Other changes:
added small healthkit at "basement"
changed medium healthkit to small healthkit at last
adjusted position of cover at last slightly
adjusted the location of resupply locker at last
added some clippings
other error fixes
raised up pillar at mid
removed some platforms at mid
adjusted some health kit and ammo pack locations (thanks tob!)
blocked the mid building route
re-added missing spawn room visualizers
adjusted some props/removed some props
expanded right side area near last spawn for a bit
adjusted last lobby stairs
added small ammo pack at last lobby
fixed some displacement seams
other error fixes
2nd Changes - (Thanks rents and tob!)
extended 2nd point platform and cap zone for a bit
removed wall cliff and made a connector to the forward spawn platform and side areas next to 2nd point
moved the oil tanks
pushed back the ramps on the forward spawn platform and added another ramp
expanded the small bridge near 2nd for a bit, and made it straight
Mid might go on a revamp/overhaul in the next version, I am still in the process of figuring out how to change the mid area.
mostly bug fixes and some smaller tweaks
smooth clipping all doors
more clips on other areas for a smoother flow
patched some perch spots
patched some hidden sticky spots
adjusted some overlays and textures
adjusted displacement on mid, and small adjustment of the displacement in 2nd
subtle adjustments of geometry on some parts of the map
other miscellaneous fixes and such
adjusted environment lighting
added some bits of detailing in one of the corridor
a lot of visual tweaks and adjustments
made the small cliff look more natural
changed small ammo pack to medium ammo pack in the last area
patched some perch spots
other error or misc fixes
smooth clippings
added a rock ramp to access the platforms at mid
adjusted some geometry for smoother rollouts
fixed mismatched textures/some texture palette changes
added more detailing at last area
lighting on last area adjusted
made the cliffs... more cliffier
other smaller changes
added small HP at the "forklift alley"
sky bridge at main choke raised up a little bit
widen up some platforms at mid
several visual tweaks, (texture changes/other detail changes or adjustments)
optimizations