• added more lighting on the map
  • added back the windows on mid, making it two way
  • patch some perch spots
  • overhaul/updated the art pass at some areas
  • adjusted some pre-existing details
  • other detailing adjusted to give way for a smooth gameplay
  • removed some props
  • more optimization
  • some texture changes
  • other error fixes, etc.
Mid Changes
  • added brush to make the open cargo crate splash explosives
  • shifted location of some props around mid platform
  • added crates to jump around with
  • shifted the entrance of the mid forward spawn
  • adjusted some ramps again
  • shifted location of some ammo and HP pack
  • added cover on alley


Second Changes
  • adjusted the route going from mid to second (The concrete building one) also changed the texture of the interior
  • block bullets some props
  • widened up the metal bridge
  • moved a small HP pack
  • slightly adjusted the geometry of the second point platform
  • changed the design of the watchtower also making it taller
  • expanded the ramps going through alley
  • adjusted some detailing to be less obstructive for explosive jumping
  • added barrel near 2nd point


Last Changes
  • changed beam designs and other detailing
  • rose up the ceiling on "heaven" for a bit, also block bullets the beams
  • adjusted the pillar and other detailing to be less obstructive when explosive jumping
  • added additional ramps for an easy access to high ground
  • adjusted one of the doorways in the lobby. Expanding it a bit
  • adjusted design of the metal partition at lobby
  • slightly cut off the wall in the left side of the lobby
  • added some props to jump on inside lobby
  • made the metal wall near last spawn solid for explosive projectiles
  • removed some props near last spawn
  • changed some textures
  • adjusted the god rays



General Changes:
  • cube maps reflection implemented
  • more optimizations
  • other error fixes
  • small art pass changes
  • adjusted metal building at mid, expanding it a bit
  • changed medium health kit to small behind the metal building
  • expanded some ramps at mid
  • removed some crates at mid
  • added some props on 2nd to mid transition building
  • added crate at valley

  • adjusted some geometry at 2nd, particularly adding another ramp access to 2nd point, also adjusting the area near the small bridge
  • added small health kit near the small bridge
  • changed small health kit to medium at the cubby in 2nd
  • adjusted positions of some packs to be more easily accessible by defenders in 2nd
  • added an additional spectator cam in 2nd

  • some visual tweaks
  • added some custom overlays
  • more clipping added
  • other smaller fixes
  • fixed mid red forward spawn not working
  • several small detailing additions
  • fixed displacement seam
  • some optimizations
  • adjusted 2nd point cap time from 7 secs to 7.1 secs
  • other misc. fixes
Mid is overhaul/revamped, a lot of changes to address the issues of the gameplay as well making it not cramped to play anymore. mid changes includes:

  • adjusted height of the platform at mid
  • added a connector at the building to mid (the concrete one)
  • changed the building at mid, and adjusted its design (the metal one)
  • generally added a lot of easy access to high ground
  • added props and a shack to served as micro high ground
  • adjusted health pack locations accordingly
  • removed the side metal platforms, and pushed back mid forward spawn for a bit as well as adding a thicker and wider platform to play in
  • OOB detail changes at mid
  • widened up the "long flank" route (previously called the cliff route)
  • adjusted underpass route to be more wider, also added a slight cover
  • other things that I probably forgot to mention that were changed in mid area

Other changes:
  • added small healthkit at "basement"
  • changed medium healthkit to small healthkit at last
  • adjusted position of cover at last slightly
  • adjusted the location of resupply locker at last
  • added some clippings
  • other error fixes
  • raised up pillar at mid
  • removed some platforms at mid
  • adjusted some health kit and ammo pack locations (thanks tob!)
  • blocked the mid building route
  • re-added missing spawn room visualizers
  • adjusted some props/removed some props
  • expanded right side area near last spawn for a bit
  • adjusted last lobby stairs
  • added small ammo pack at last lobby
  • fixed some displacement seams
  • other error fixes

2nd Changes - (Thanks rents and tob!)
  • extended 2nd point platform and cap zone for a bit
  • removed wall cliff and made a connector to the forward spawn platform and side areas next to 2nd point
  • moved the oil tanks
  • pushed back the ramps on the forward spawn platform and added another ramp
  • expanded the small bridge near 2nd for a bit, and made it straight

Mid might go on a revamp/overhaul in the next version, I am still in the process of figuring out how to change the mid area.
mostly bug fixes and some smaller tweaks

  • smooth clipping all doors
  • more clips on other areas for a smoother flow
  • patched some perch spots
  • patched some hidden sticky spots
  • adjusted some overlays and textures
  • adjusted displacement on mid, and small adjustment of the displacement in 2nd
  • subtle adjustments of geometry on some parts of the map
  • other miscellaneous fixes and such
  • adjusted environment lighting
  • added some bits of detailing in one of the corridor
  • a lot of visual tweaks and adjustments
  • made the small cliff look more natural
  • changed small ammo pack to medium ammo pack in the last area
  • patched some perch spots
  • other error or misc fixes
  • smooth clippings
  • added a rock ramp to access the platforms at mid
  • adjusted some geometry for smoother rollouts
  • fixed mismatched textures/some texture palette changes
  • added more detailing at last area
  • lighting on last area adjusted
  • made the cliffs... more cliffier
  • other smaller changes
  • added small HP at the "forklift alley"
  • sky bridge at main choke raised up a little bit
  • widen up some platforms at mid
  • several visual tweaks, (texture changes/other detail changes or adjustments)
  • optimizations