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adjusted metal building at mid, expanding it a bit
changed medium health kit to small behind the metal building
expanded some ramps at mid
removed some crates at mid
added some props on 2nd to mid transition building
added crate at valley
adjusted some geometry at 2nd, particularly adding another ramp access to 2nd point, also adjusting the area near the small bridge
added small health kit near the small bridge
changed small health kit to medium at the cubby in 2nd
adjusted positions of some packs to be more easily accessible by defenders in 2nd
added an additional spectator cam in 2nd
some visual tweaks
added some custom overlays
more clipping added
other smaller fixes
fixed mid red forward spawn not working
several small detailing additions
fixed displacement seam
some optimizations
adjusted 2nd point cap time from 7 secs to 7.1 secs
other misc. fixes
Mid is overhaul/revamped, a lot of changes to address the issues of the gameplay as well making it not cramped to play anymore. mid changes includes:
adjusted height of the platform at mid
added a connector at the building to mid (the concrete one)
changed the building at mid, and adjusted its design (the metal one)
generally added a lot of easy access to high ground
added props and a shack to served as micro high ground
adjusted health pack locations accordingly
removed the side metal platforms, and pushed back mid forward spawn for a bit as well as adding a thicker and wider platform to play in
OOB detail changes at mid
widened up the "long flank" route (previously called the cliff route)
adjusted underpass route to be more wider, also added a slight cover
other things that I probably forgot to mention that were changed in mid area
Other changes:
added small healthkit at "basement"
changed medium healthkit to small healthkit at last
adjusted position of cover at last slightly
adjusted the location of resupply locker at last
added some clippings
other error fixes
raised up pillar at mid
removed some platforms at mid
adjusted some health kit and ammo pack locations (thanks tob!)
blocked the mid building route
re-added missing spawn room visualizers
adjusted some props/removed some props
expanded right side area near last spawn for a bit
adjusted last lobby stairs
added small ammo pack at last lobby
fixed some displacement seams
other error fixes
2nd Changes - (Thanks rents and tob!)
extended 2nd point platform and cap zone for a bit
removed wall cliff and made a connector to the forward spawn platform and side areas next to 2nd point
moved the oil tanks
pushed back the ramps on the forward spawn platform and added another ramp
expanded the small bridge near 2nd for a bit, and made it straight
Mid might go on a revamp/overhaul in the next version, I am still in the process of figuring out how to change the mid area.
mostly bug fixes and some smaller tweaks
smooth clipping all doors
more clips on other areas for a smoother flow
patched some perch spots
patched some hidden sticky spots
adjusted some overlays and textures
adjusted displacement on mid, and small adjustment of the displacement in 2nd
subtle adjustments of geometry on some parts of the map
other miscellaneous fixes and such
adjusted environment lighting
added some bits of detailing in one of the corridor
a lot of visual tweaks and adjustments
made the small cliff look more natural
changed small ammo pack to medium ammo pack in the last area
patched some perch spots
other error or misc fixes
smooth clippings
added a rock ramp to access the platforms at mid
adjusted some geometry for smoother rollouts
fixed mismatched textures/some texture palette changes
added more detailing at last area
lighting on last area adjusted
made the cliffs... more cliffier
other smaller changes
added small HP at the "forklift alley"
sky bridge at main choke raised up a little bit
widen up some platforms at mid
several visual tweaks, (texture changes/other detail changes or adjustments)
optimizations
widen up a lot of doorways
adjusted last cap time from 2.3 to 2.1 seconds
added ramp to make it less awkward going to the mini flank
closed some routes; the lower level of the "mid building" and the small connector on the "main choke" and "fast building"
also added a one way window on "fast building"
adjusted pickup quantity and quality, especially ammo packs
adjusted skybox to give way for smoother explosive jumping
changed some textures
added small cover at the "basement" route, also widen up the entrance on that route for a little bit
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a lot of detailings/visual changes
lighting adjustments
some bug/error fixes