• fixed mid red forward spawn not working
  • several small detailing additions
  • fixed displacement seam
  • some optimizations
  • adjusted 2nd point cap time from 7 secs to 7.1 secs
  • other misc. fixes
Mid is overhaul/revamped, a lot of changes to address the issues of the gameplay as well making it not cramped to play anymore. mid changes includes:

  • adjusted height of the platform at mid
  • added a connector at the building to mid (the concrete one)
  • changed the building at mid, and adjusted its design (the metal one)
  • generally added a lot of easy access to high ground
  • added props and a shack to served as micro high ground
  • adjusted health pack locations accordingly
  • removed the side metal platforms, and pushed back mid forward spawn for a bit as well as adding a thicker and wider platform to play in
  • OOB detail changes at mid
  • widened up the "long flank" route (previously called the cliff route)
  • adjusted underpass route to be more wider, also added a slight cover
  • other things that I probably forgot to mention that were changed in mid area

Other changes:
  • added small healthkit at "basement"
  • changed medium healthkit to small healthkit at last
  • adjusted position of cover at last slightly
  • adjusted the location of resupply locker at last
  • added some clippings
  • other error fixes
  • raised up pillar at mid
  • removed some platforms at mid
  • adjusted some health kit and ammo pack locations (thanks tob!)
  • blocked the mid building route
  • re-added missing spawn room visualizers
  • adjusted some props/removed some props
  • expanded right side area near last spawn for a bit
  • adjusted last lobby stairs
  • added small ammo pack at last lobby
  • fixed some displacement seams
  • other error fixes

2nd Changes - (Thanks rents and tob!)
  • extended 2nd point platform and cap zone for a bit
  • removed wall cliff and made a connector to the forward spawn platform and side areas next to 2nd point
  • moved the oil tanks
  • pushed back the ramps on the forward spawn platform and added another ramp
  • expanded the small bridge near 2nd for a bit, and made it straight

Mid might go on a revamp/overhaul in the next version, I am still in the process of figuring out how to change the mid area.
mostly bug fixes and some smaller tweaks

  • smooth clipping all doors
  • more clips on other areas for a smoother flow
  • patched some perch spots
  • patched some hidden sticky spots
  • adjusted some overlays and textures
  • adjusted displacement on mid, and small adjustment of the displacement in 2nd
  • subtle adjustments of geometry on some parts of the map
  • other miscellaneous fixes and such
  • adjusted environment lighting
  • added some bits of detailing in one of the corridor
  • a lot of visual tweaks and adjustments
  • made the small cliff look more natural
  • changed small ammo pack to medium ammo pack in the last area
  • patched some perch spots
  • other error or misc fixes
  • smooth clippings
  • added a rock ramp to access the platforms at mid
  • adjusted some geometry for smoother rollouts
  • fixed mismatched textures/some texture palette changes
  • added more detailing at last area
  • lighting on last area adjusted
  • made the cliffs... more cliffier
  • other smaller changes
  • added small HP at the "forklift alley"
  • sky bridge at main choke raised up a little bit
  • widen up some platforms at mid
  • several visual tweaks, (texture changes/other detail changes or adjustments)
  • optimizations
  • widen up a lot of doorways
  • adjusted last cap time from 2.3 to 2.1 seconds
  • added ramp to make it less awkward going to the mini flank
  • closed some routes; the lower level of the "mid building" and the small connector on the "main choke" and "fast building"
  • also added a one way window on "fast building"
  • adjusted pickup quantity and quality, especially ammo packs
  • adjusted skybox to give way for smoother explosive jumping
  • changed some textures
  • added small cover at the "basement" route, also widen up the entrance on that route for a little bit

Attachments

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  • a lot of detailings/visual changes
  • lighting adjustments
  • some bug/error fixes
Beta 1 is finally out, obviously there will still be detailing to be added or changed in the next betas

  • added OOB skybox
  • added soundscapes
  • added one way indicator on one of the forward spawn
  • more detailing especially in the last area's interior and exterior
  • adjusted lightings
  • removed some props
  • extended mid platform ledges
  • patched perch spots
  • moved some medium health so they won't be that close to other medium health
  • other miscellaneous fixes