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added a center pillar at last
moved the computer boxes for a bit
added a cover near first spawn at final point
extended the cover vertically on the lobby near last so players can't stand on it
adjusted some doors on last lobby
detailed the spawn room exteriors
more building detailing/art passing
some texture changes
changed some nodraws to textures
adjusted cap times
optimizations
(Beta 1 next version, gonna finish up all the detailings and make sure to not have any visible dev textures anymore as well as adding a 3d skybox eventually.)
expanded the last area an additional 100 HU
adjusted spawn times (i hope this work this time)
adjusted cap time on last
adjusted the smoke logic on last
detailed the first spawnrooms
fixed visible nodraws
adjusted spawn wave this time. like for real.
blocked nasty sightline going through second point area
clipped off the spot at top of final point
fixed weird textures
more detailing and stuffs
Hotfix update
fixed displacement seam
changed the access onto 2nd point from a terrain to a ramp
more detailing
optimizations
more artpassing/texture changes
changed misleading textures
expanded some ledges around the map
adjusted displacements
adjusted spawn wave time
adjusted mid cap point to block explosives from below or above
added area portals for optimizations
(might be moving to beta after this version or after another version)
textured/artpassed some parts of the map
adjusted the slope of the ramp at 2nd point
changed shutter door to a windowed door
removed collisions on sign prop in one of the forward spawns
adjusted displacements to meet up with the platform
made the cliffs more taller
other smaller changes
remove medium ammo pack on last
adjusted high ground route on last
adjusted wrong decal colors
adjusted spawn points to not touch the supply cabinet constantly
adjusted color of lights on lobby to match the team
a strong rumble on winning
adjusted wall cover in one of the routes going to 2nd
adjusted cliff textures
adjusted stair textures
detailed one of the route areas
General Fixes
added collision on one of the prop in the forward spawn
adjusted spawn wave times
adjusted capture time on all points
brighten up some areas
decrease the walls in the final point
removed some shutter doors to the lobby going through last
block bullets some stairs and the fence around final and 2nd point
adjusted the 2nd point to mid connector routes
expanded 2nd point platform a little bit
added some props in the alcove
adjusted forward spawn at mid
adjusted respawn wave time
Hotfix Update
removed stray brush clip
textured some parts of the maps
error fixes
added a small window on the final point wall
added extra medium ammo and healthkit on last
added a small cover on the main entrance towards last
added a barrel on last
fixed error model
re-added the cover on 2nd point
blocked long sightlines that goes through last lobby and mid
added small healthkit near 2nd point
added block bullets on some areas near 2nd
other error fixes
small optimizations
some artpass on mid