Mid changes
  • adjusted the bridges/platform around the point
  • carved the upper layer of the point
  • added grate texture to see through the lower layer of the point
  • displacement in the point smoothen

2nd Point changes
  • changed the cover from a prop into a func_detail
  • displacement routes smoothen

Last Point changes
  • blocked the very long sightline
  • lower ground route adjusted to not deal a lot of fall damage
  • high ground route adjusted to give more space
  • lobby area extended by a bit
  • ramps going through the last point changed into stairs
  • remove medium health pack

- general error and miscellaneous fixes
  • adjusted layout of mid
  • remove some clutter
  • adjusted mid building connecting it to the flank building
  • made the main route through mid an underpass, replacing the wired fence

  • 2nd Point adjustments
  • inverse the position of the watch tower
  • removed more clutter
  • slight adjustments on one of the routes
  • added some cover
  • removed problematic sightlines

  • Last Point Adjustments
  • removed the 2nd highground
  • shorten some routes, closing one opening
  • lobby area slightly adjusted
  • low ground flank route layout changed

  • General Adjustments
  • Pickup positions adjusted
  • small detailing added
  • out of bounds area adjusted
  • removed some pickups
  • error and miscellaneous fixes
  • fixed the gap in the last point that made players stuck
  • some texture changes
  • removed prop clutter on some routes
  • some routes towards the last point are adjusted
  • added more space inside mid building interior
  • more clippings added
  • general error or miscellaneous fixes
  • last and second point revamped, overhauling the routes and making it less cramp
  • adjusted some pickups
  • texture adjustments
  • displacement adjustments
  • fixed the broken door logic
  • added block bullets on some parts of the maps