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Mid changes
adjusted the bridges/platform around the point
carved the upper layer of the point
added grate texture to see through the lower layer of the point
displacement in the point smoothen
2nd Point changes
changed the cover from a prop into a func_detail
displacement routes smoothen
Last Point changes
blocked the very long sightline
lower ground route adjusted to not deal a lot of fall damage
high ground route adjusted to give more space
lobby area extended by a bit
ramps going through the last point changed into stairs
remove medium health pack
- general error and miscellaneous fixes
adjusted layout of mid
remove some clutter
adjusted mid building connecting it to the flank building
made the main route through mid an underpass, replacing the wired fence
2nd Point adjustments
inverse the position of the watch tower
removed more clutter
slight adjustments on one of the routes
added some cover
removed problematic sightlines
Last Point Adjustments
removed the 2nd highground
shorten some routes, closing one opening
lobby area slightly adjusted
low ground flank route layout changed
General Adjustments
Pickup positions adjusted
small detailing added
out of bounds area adjusted
removed some pickups
error and miscellaneous fixes
fixed the gap in the last point that made players stuck
some texture changes
removed prop clutter on some routes
some routes towards the last point are adjusted
added more space inside mid building interior
more clippings added
general error or miscellaneous fixes
last and second point revamped, overhauling the routes and making it less cramp
adjusted some pickups
texture adjustments
displacement adjustments
fixed the broken door logic
added block bullets on some parts of the maps