gd_summer b4a
Quite warm for winter, Eh?
~Created for the minor Guardian Dynamica
Map by: pigpig xD!!!1!
Missions by: FlipFTW
Jump pad particle by: Yrr (used for consistency)
Missions:
• adv Wretched Winter tide by FlipFTW
• exp Chaotic Christmas by FlipFTW
• exp Coaltown Caper by Valve (Edited exp coaltown)
• hell Midsummer Madness by FlipFTW
Introducing:
Holographic dispensers (HOGS):
Heals at the rate of a level 1 dispenser from afar, 2 dispensers up close, Gives players ammo.
While a robot is inside the indicated circle, the hog will take 1 point of damage (with a maximum of 10 health).
On destruction, stuns all robots in the vicinity.
Hogs are restored on round complete.
____________________________________________
To stay in the fight, Teleportals!
Deactivates when point A is captured.
____________________________________________
Situated near the end of the map.
Only triggers on giant bots / bosses.
Upon activation for 5 seconds, all robots passing through the gate are stunned for 15 seconds.
Stun-Gates are restored on round complete.
____________________________________________
Why all the gimmicks?
The goal is to try to make more class combinations viable. Taking the weight off of the Engineer's shoulders can open the door for more dynamic class combinations. However, the Engineer is still viable for retaking otherwise lost areas. Flip and I playtested extensively, trying different combinations of bots and player lineups to ensure a balanced play experience (with some obvious exceptions).
Enjoy!!
For anyone interested in gd_summer. Read about its development!
This document is more focused on the gimmicks and wave design than the level design. But Hey, if you have time to kill. Give it a read!
Map by: pigpig xD!!!1!
Missions by: FlipFTW
Jump pad particle by: Yrr (used for consistency)
Missions:
• adv Wretched Winter tide by FlipFTW
• exp Chaotic Christmas by FlipFTW
• exp Coaltown Caper by Valve (Edited exp coaltown)
• hell Midsummer Madness by FlipFTW
Introducing:
Holographic dispensers (HOGS):
Heals at the rate of a level 1 dispenser from afar, 2 dispensers up close, Gives players ammo.
While a robot is inside the indicated circle, the hog will take 1 point of damage (with a maximum of 10 health).
On destruction, stuns all robots in the vicinity.
Hogs are restored on round complete.
____________________________________________
To stay in the fight, Teleportals!
Deactivates when point A is captured.
____________________________________________
Situated near the end of the map.
Only triggers on giant bots / bosses.
Upon activation for 5 seconds, all robots passing through the gate are stunned for 15 seconds.
Stun-Gates are restored on round complete.
____________________________________________
Why all the gimmicks?
The goal is to try to make more class combinations viable. Taking the weight off of the Engineer's shoulders can open the door for more dynamic class combinations. However, the Engineer is still viable for retaking otherwise lost areas. Flip and I playtested extensively, trying different combinations of bots and player lineups to ensure a balanced play experience (with some obvious exceptions).
Enjoy!!
For anyone interested in gd_summer. Read about its development!
This document is more focused on the gimmicks and wave design than the level design. But Hey, if you have time to kill. Give it a read!