A hybrid payload map experimenting with deathmatch spaces and dynamic cart elements.
The end goal is to have a fast and furious map: Quick rounds, fast rollouts constant action. With the map progressively becoming more red favored past the 2nd point.
There are quite a lot of concerns I have with the map in its current state, and they will be addressed with playtesting.
The target audience is 9v9 HL & 12v12 Pubs.
might change the name later.