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Players should no longer get stuck inside a bridge near A when standing on the payload
Position of last point was changed
Added a way for red to climb up to BLU's dropdown at A
Payload can't be pushed without bringing in the fuel first
Cart should no longer vore players (if it does idk what to do)
Fixed some problematic brushes
Added new routes to last
Added lights to dark areas
Redesigned pretty much all of last and the second flag area
New designs focus on having a large area to fight around to flag but to avoid BLU having to push trough dead space that they have already cleared
Red spawn is now cool and circular
The cart is now a generator with animations when it's turned on
This design better fucking work I'm not gonna redesign half the fucking map again
Added a new spawn door for RED
RED spawn's first set of doors get locked when the first canister is brought to the payload
Redesigned RED spawn interiors
Reduced the amount of ammo and cover for RED around the first gasoline canister
Increased the time gained from bringing the canister to the payload
Raised the flank trough the cliff so that it becomes a one-way dropdown to A
Added chalkboards with drawings explaining how to play the gamemode