• Players should no longer get stuck inside a bridge near A when standing on the payload
  • Position of last point was changed
  • Added a way for red to climb up to BLU's dropdown at A
  • Payload can't be pushed without bringing in the fuel first
  • Cart should no longer vore players (if it does idk what to do)
  • Fixed some problematic brushes
  • Added new routes to last
  • Added lights to dark areas
  • Redesigned pretty much all of last and the second flag area
  • New designs focus on having a large area to fight around to flag but to avoid BLU having to push trough dead space that they have already cleared
  • Red spawn is now cool and circular
  • The cart is now a generator with animations when it's turned on
  • This design better fucking work I'm not gonna redesign half the fucking map again
  • Added a new spawn door for RED
  • RED spawn's first set of doors get locked when the first canister is brought to the payload
  • Redesigned RED spawn interiors
  • Reduced the amount of ammo and cover for RED around the first gasoline canister
  • Increased the time gained from bringing the canister to the payload
  • Raised the flank trough the cliff so that it becomes a one-way dropdown to A
  • Added chalkboards with drawings explaining how to play the gamemode