I finally figured out that the layout is too koth-like, and so here we are.
I am still having heavy emphasis on height variation, so from a top-down view the map looks very straight, although many areas are layered over others
Made the spawn courtyards smaller and closer to mid
Added a small side area near the flank route in the valley
Added a structure to jump from into another new building
The same new building
Added these lower caves for flanking
Entrance to the cave
Another room leading to the cave
A high-up view of the valley
Level Overview
Another look at mid
ignore the scout corpse