Well, here it is. The biggest update this map has ever gotten. Let's get cracking!
Tore down the walls in the first courtyard and replaced them with fancy barriers
New spawn room Spawnroom courtyard #1 Spawnroom courtyard #2 Fancy vent thing Entire new area More of said...
I added a small but useful sniper sightline and added the finale event
I just removed a box to open a sightline
Smaller Changes Include:
- Fixed some fade distance issues
- Re-used the leaking methane to create rocket fuel for a nearby warhead
I've been on a mapping streak since summer started, so here's another update.
Reduced the amount of empty space in this cave and made it fancy
There's a resupply locker here now, and the door was moved slightly so you have a straight shot from the ramp to the door. Also the door is now two doors that separate so it doesn't clip through the roof Added fog Widened the mid concrete high...
This is mostly just alpha detailing for blu side, but there are a few gameplay tweaks
Blu spawn detail
Lowered the wall here to prevent demos from camping mid from far away Grate spawn detail
Also removed collisions of certain props so you dont get snagged on them
So, I skipped a14 because I made Garner KotH for 1 version, and yea not many people liked that, so here we are
There is now a second capture zone at the top of the hill where the minecart stays for 15 seconds, goes down the track, stays at the original capture zone for 15 more seconds, then leaves
The Trifecta More alpha detailing Added areaportals...
The pit flopped, so here's a11 but better
Added some alpha detail
Fixed an interesting texture choice The ramp going up to mid is now a staircase and added more cover The Barrier is back! Extended this wall out to prevent a nasty sightline Shortened this building's ceiling and added a small...
I moved the objective under mid, in a hatch that opens when the minecart rolls in The Pit I replaced the eyesores of walls at mid with sheds, which also helps nerf some nasty sniper sightlines Inside the shed
Small changes include
- Adjusted Clipping
- Made textures more consistent and less messy...
Yea it's been a while
Made the medium health pack at mid large Added health and ammo to this side room Did a detailing pass on some buildings Made the rocks red
Small changes include:
Regulated the gas...
Most of this update is just quality of life, so yea
Made this bump thing a vent
Added a small room to mid to weaken sentries Added a lower spawn exit Replaced the ramp dropping down to the mines with a dropdown Also made the bump at the top of the ramps near mid make sense
also made the ramps up to the peak of the map a net covering coal or gold
Hello again, it's been a few hours since an update, huh?
Not many visual changes come with this update, the main change is that the minecart doesnt appear as frequently
Small changes include:
-Replaced the extremely shiny concrete textures
-Added some more neat textures
-Adjusted some more clipping
-Added a patch under a healthpack
-You cant go on the pipes at mid anymore
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