PD Garner A18

Heronherald

  1. Heronherald

    Heronherald L6: Sharp Member

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    Garner - Heronherald

    A Player Destruction map set in a mining facility or something.

    [Some of the current map screenshots are outdated, look at the updates tab for up-to-date screenshots]


    The main gimmick of the map is that the players are collecting australium from killed enemies. A minecart barrels down middle every once in a while and stops at the designated capture point. Deposit your ingots there!
    Middle Flank Spawn Room Top of the hill Another look at the top of the hill Blu's spawn courtyard Another look at mid Where the cart stops 2nd courtyard
     
    Last edited: Apr 24, 2019
  2. Heronherald

    Heronherald L6: Sharp Member

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    The first update... yay

    Made the ramp cleaner and tidier
    Added fancy cart rockets Added these walls Made some of the ground dirt

    I've also made hud changes, as well as gameplay fixes such as playercount-specific score limits

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  3. Heronherald

    Heronherald L6: Sharp Member

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  4. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

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    For a second, I thought this was a PL map with that steep ramp :D
     
  5. Heronherald

    Heronherald L6: Sharp Member

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    I finally figured out that the layout is too koth-like, and so here we are.

    I am still having heavy emphasis on height variation, so from a top-down view the map looks very straight, although many areas are layered over others

    Made the spawn courtyards smaller and closer to mid
    Added a small side area near the flank route in the valley Added a structure to jump from into another new building The same new building Added these lower caves for flanking Entrance to the cave Another room leading to the cave A high-up view of the valley Level Overview Another look at mid
    ignore the scout corpse

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  6. Heronherald

    Heronherald L6: Sharp Member

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    Quite a few changes happened

    Made this lip here smaller and harder for non-jumpers to get onto the shed at mid

    Added a boulder here

    Custom poster

    This spot is no longer a dead end


    Smol changes include:

    -Added voice lines

    -Significantly lowered respawn times

    -Replaced the chain-link fences with wood fences

    -Adjusted the placement of healthpacks slightly

    -Max score on a full server lowered to 120 (from 192)

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  7. Heronherald

    Heronherald L6: Sharp Member

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    The slope's dead... I killed it

    ...And replaced it with this fancy mining truss
    Added a side route to get to the top of the hill Added these wood platforms here and made the towers taller

    Smaller changes include:

    -Added nobuilds to plenty of areas because I hate engineers

    -Clipped the towers so you cant climb on them anymore

    -Added some patches under healthkits

    -Yes, the pack near spawn is still there fight me

    -Changed the soundscapes

    -You can now hear the announcer from everywhere

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  8. Heronherald

    Heronherald L6: Sharp Member

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    I made the world pretty

    Added a secret valve Added fences to the top of the sides of the pit Made the fences on the sides higher to disallow snipers from getting on
    Small changes include:

    Changed some clipping brushes

    Heightened the wall at the spawn courtyard

    Mined some rock out of the darkest recesses of the mines to supply all of the mercs with healthy doses of carbon monoxide

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  9. Heronherald

    Heronherald L6: Sharp Member

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    Hello again, it's been a few hours since an update, huh?

    Not many visual changes come with this update, the main change is that the minecart doesnt appear as frequently

    Small changes include:

    -Replaced the extremely shiny concrete textures

    -Added some more neat textures

    -Adjusted some more clipping

    -Added a patch under a healthpack

    -You cant go on the pipes at mid anymore

    -Mined more rocks out of the darkest recesses of the mine, at this point the facility is a serious safety hazard


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  10. Heronherald

    Heronherald L6: Sharp Member

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    Most of this update is just quality of life, so yea

    Made this bump thing a vent
    Added a small room to mid to weaken sentries Added a lower spawn exit Replaced the ramp dropping down to the mines with a dropdown Also made the bump at the top of the ramps near mid make sense
    also made the ramps up to the peak of the map a net covering coal or gold
    Another look at the lower spawn exit

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  11. Heronherald

    Heronherald L6: Sharp Member

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    Yea it's been a while

    Made the medium health pack at mid large Added health and ammo to this side room Did a detailing pass on some buildings Made the rocks red

    Small changes include:

    Adjusted clipping

    Regulated the gas leaking from the inner depths of the mine, although the facility is still a major health hazard

    Submitted application to the Longboy religion


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  12. Heronherald

    Heronherald L6: Sharp Member

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    I moved the objective under mid, in a hatch that opens when the minecart rolls in The Pit I replaced the eyesores of walls at mid with sheds, which also helps nerf some nasty sniper sightlines Inside the shed

    Small changes include

    - Adjusted Clipping

    - Made textures more consistent and less messy at mid

    - Although the threat of a gas leak from inside the mines has been resolved, the mercenaries are still exposed to copious amounts of methane gas


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  13. Heronherald

    Heronherald L6: Sharp Member

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    The pit flopped, so here's a11 but better

    Added some alpha detail
    Fixed an interesting texture choice The ramp going up to mid is now a staircase and added more cover The Barrier is back! Extended this wall out to prevent a nasty sightline Shortened this building's ceiling and added a small deck Shorter slope The 3rd spawn exit is blocked off More mid
    Smaller Changes Include

    - The building at the bottom of the slope at mid now has 1 window and both entrances connect

    -Adjusted clipping

    -Added more cubemaps

    -Added more soundscapes

    -Adjusted health and ammo slightly

    -Added some subtle details here and there


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  14. Heronherald

    Heronherald L6: Sharp Member

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    So, I skipped a14 because I made Garner KotH for 1 version, and yea not many people liked that, so here we are

    There is now a second capture zone at the top of the hill where the minecart stays for 15 seconds, goes down the track, stays at the original capture zone for 15 more seconds, then leaves
    The Trifecta More alpha detailing Added areaportals and hints for great amounts of optimization More fancy posters Added this window here to show players that the side route exists Added this small porch to the second courtyard Made this health pack here medium
    Smaller changes include:

    Opened the window at mid so you can walk through it

    Made the large health pack at mid small

    Adjusted clipping and skybox brushes

    Honestly it's a surprise that the mercenaries aren't dead by the natural gas leakage


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  15. Heronherald

    Heronherald L6: Sharp Member

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    This is mostly just alpha detailing for blu side, but there are a few gameplay tweaks

    Blu spawn detail
    Lowered the wall here to prevent demos from camping mid from far away Grate spawn detail

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  16. Heronherald

    Heronherald L6: Sharp Member

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    I've been on a mapping streak since summer started, so here's another update.

    Reduced the amount of empty space in this cave and made it fancy
    There's a resupply locker here now, and the door was moved slightly so you have a straight shot from the ramp to the door. Also the door is now two doors that separate so it doesn't clip through the roof Added fog Widened the mid concrete high ground New roof shapes Opened up the peak a bit and added more cover

    Smaller changes include:

    - Did another optimization pass, adding occluders and prop fade distances

    - Made the upper capture zone larger

    -Added a nobuild to the small building at mid


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  17. Heronherald

    Heronherald L6: Sharp Member

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    I added a small but useful sniper sightline and added the finale event

    Finale event....
    I just removed a box to open a sightline

    Smaller Changes Include:

    - Fixed some fade distance issues

    - Re-used the leaking methane to create rocket fuel for a nearby warhead


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  18. Heronherald

    Heronherald L6: Sharp Member

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    Well, here it is. The biggest update this map has ever gotten. Let's get cracking!

    Tore down the walls in the first courtyard and replaced them with fancy barriers
    New spawn room Spawnroom courtyard #1 Spawnroom courtyard #2 Fancy vent thing Entire new area More of said area Closed this doorway Made this a little cubby Opened up this area 3rd cap zone Routes to new area from caves

    Let's see how this goes!

    Btw I added objective signs

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