I made the world pretty

Added a secret valve
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Added fences to the top of the sides of the pit
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Made the fences on the sides higher to disallow snipers from getting on
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Small changes include:

Changed some clipping brushes

Heightened the wall at the spawn courtyard

Mined some rock out of the darkest recesses of the mines to supply all of the mercs with healthy doses of carbon monoxide
The slope's dead... I killed it

...And replaced it with this fancy mining truss
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Added a side route to get to the top of the hill
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Added these wood platforms here and made the towers taller
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Smaller changes include:

-Added nobuilds to plenty of areas because I hate engineers

-Clipped the towers so you cant climb on them anymore

-Added some patches under healthkits

-Yes, the pack near spawn is still there fight me

-Changed the soundscapes

-You can now hear the announcer from everywhere
Quite a few changes happened

Made this lip here smaller and harder for non-jumpers to get onto the shed at mid
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Added a boulder here
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Custom poster
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This spot is no longer a dead end
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Smol changes include:

-Added voice lines

-Significantly lowered respawn times

-Replaced the chain-link fences with wood fences

-Adjusted the placement of healthpacks slightly

-Max score on a full server lowered to 120 (from 192)
I finally figured out that the layout is too koth-like, and so here we are.

I am still having heavy emphasis on height variation, so from a top-down view the map looks very straight, although many areas are layered over others

Made the spawn courtyards smaller and closer to mid
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Added a small side area near the flank route in the valley
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Added a structure to jump from into another new building
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The same new building
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Added these lower caves for flanking
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Entrance to the cave
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Another room leading to the cave
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A high-up view of the valley
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Level Overview
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Another look at mid
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ignore the scout corpse
The first update... yay

Made the ramp cleaner and tidier
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Added fancy cart rockets
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Added these walls
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Made some of the ground dirt
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I've also made hud changes, as well as gameplay fixes such as playercount-specific score limits