I finally figured out that the layout is too koth-like, and so here we are.
I am still having heavy emphasis on height variation, so from a top-down view the map looks very straight, although many areas are layered over others
Made the spawn courtyards smaller and closer to mid
Added a small side area near the flank route in the valley Added a structure to jump from into another new building The same new building Added these lower caves for flanking Entrance to the cave Another room leading to the cave A high-up view of the valley Level Overview Another look at mid
ignore the scout corpse