If everything goes as expected in the next playtest, this should be the last version before RC1. I think I've pushed this map as far as my vision goes, everything's the way I want it to be. So I feel like it's time to officially wrap this one up.
Fixed control point unlock countdown not working properly (Thank you @Mr. Burguers).
Fixed early props around the map (Thank you @Fluury).
Fixed desaligned props and textures around the map.
Fixed wrong soundscape for vents.
Fixed weird road overlays gliching out of bounds (Thank you @Hoppkins).
Fixed props that you could stand on around the map.
Blocked the possibility of getting on top of the vent (Thank you @Brokkhouse).
Added proper clipping below control point flank (Thank you for your big head hitting the ceiling @Brokkhouse).
Added plasma death on pit via vscript (Thank you for the suggestion @Hoppkins).
Adjusted props on water to better comunicate that I don't you to build teleporters there, silly.
Enabled radial fog I think.
Minor adjustmnets to lighting around the map.
Minor adjustments to 3D skybox lighting.
Mixed/Added gmans around.
Removed func_nobuilds around the top of props and brushs around the control point.
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