And with that, after working on this map since 2019, we've finally reached what I consider the release candidate. It's been a long journey, there were times I thought I'd never finish this map, but I always ended up coming back. I'm grateful that the map reached a level of quality that got it into the
TF2Maps featured list.
I hope koth_gamma is memorable, for both its strengths and its flaws. After all, nothing is perfect, but everything comes to an end.
- Double down on the 3D skybox (Thank you @Erk for the suggestions).
- Fixed water reflections (Thank you @Mâché)
- Fixed stuck spot on spawn exits (Thank you @Mâché).
- Fixed minor clipping issue (Thank you @half).
- Minor adjustment to handrails around player spawns entities (Thank you @Mâché).
- Minor adjustments to textures around the map.
Workshop link.