This is the repacked version of the A3 hotfix release, cuz I'mm a dum dum and forgot to pack it. If you wanna see the changes, see the hotfix post.
Just a quick update before the map gets launched for playtesting, both from me and the map. As for the map's update, the following has been fixed:

- The water is no longer purple and black.

As for me, I'll be starting college soon and have been going through waves upon waves of depression and anxiety so there won't be as many maps or updates from me. I hope you understand.

Other than that, I hope you enjoy this version of the map that started from crappy and has progressed to not as crappy!
Another bit of time mapping, another update!
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Here's the full changelog:
- Toxic water now does 3 damage rather than 5
- Bullets can no longer go through the crane
- The crane's clipping isn't just a box anymore; the base can be walked upon
- The crane's base has been replaced with a regular brush to make it look better
- Respawn times reduced
- Added a arrow towards the underwater ship entrance to make it more obvious
- Blocked off the space near the back of point A
- Clipped the blue wall outside blue spawn
- Added a second entrance to the sniper perch building and moved the health/ammo packs to in between the entrances
- The fences on the edge have been covered in BlockBullets brushes to avoid janky hitboxes
- Changed the water texture to the 2fort water texuture
- Changed all the orange walls to be white
- Added a third exit to Blue spawn
- Changed Blue spawn point locations to prevent camping
- Added a new building next to the crane
- Increased time limit from 3:00 to 5:00
- The exit of point A that faces the ship has been turned into a room of its own

Let's keep this train rolling!
Frigate has taken its next step towards its completion!
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Key features of this update include:

- Red team's top spawn door is no longer one way, and the window facing Blue spawn has been turned into a glass window rather than an open one
- The area just outside Blue spawn has been overhauled, complete with side routes and a gigantic crane!
- The smokestacks outside red spawn can be accessed from both sides of the ship via a ramp on the front
- Small health and ammo packs have been added to the top smokestack platform so that jumping classes can restore themselves
- Fences have been added underneath the sniper perch building to make it less open
- Clipping on top of Blue spawn and the smoke stacks

There are probably some minor things I'm missing as well, but I feel that this version is a complete evolution of the first alpha. Hopefully the map can keep evolving at this rate!
Oops! Forgot to repack the map...
Well, that's done! Now it should be a lot smaller in size.
Enjoy!