FreeBeef

FreeBeef a19

  • Added some cover around A
  • Removed some walls around the Shucker and Sons building to have that not be such a one-way meat grinder for BLU members going through the window
  • Expanded dock area
  • Added and adjusted some pickups
  • Other minor changes
  • i expanded the point and removed the sniper perch
  • Changed outdoor area by B canal into a building
  • Other minor changes
  • Here's some pictures cuz I keep forgetting to do that
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  • Added an extension to the attacking building on B
  • Added additional cover around A and B
  • Adjusted sniper window to make Snipers more vulnerable
  • Made locked door more obviously locked
  • Other minor adjustments
  • Added a BLU forward spawn
  • Cut canal at B in half to prevent getting around RED
  • Some lighting, architecture, and detail changes
  • Changed building right after A
  • Changed RED forward spawn
  • Added some gameplay detailing to Canals
  • Lessened Canal speed
  • Adjusted RED spawn and area around B

Al
forgot to unhide the brush for red's first respawn room whOOPS
  • Redid Blu Spawn
  • Redid B
  • Added back in the moving canals mechanic
  • Added a Red forward spawn
  • Added high variation on A
  • Did some extra detailing, including the beautiful Urban Door prop by Necro.
  • Redid BLU Spawn
  • Redid everything after A
  • Added more health and ammo kits
Lighting's a bit bleh, but I guess I can fix that in later versions.
  • fixed missing clip brush
  • added additional cubemaps in blu spawn