Added some cover around A Removed some walls around the Shucker and Sons building to have that not be such a one-way meat grinder for BLU members going through the window Expanded dock area Added and adjusted some pickups Other minor changes
i expanded the point and removed the sniper perch
Changed outdoor area by B canal into a building Other minor changes Here's some pictures cuz I keep forgetting to do that
Added an extension to the attacking building on B Added additional cover around A and B Adjusted sniper window to make Snipers more vulnerable Made locked door more obviously locked Other minor adjustments
Added a BLU forward spawn Cut canal at B in half to prevent getting around RED Some lighting, architecture, and detail changes
Changed building right after A Changed RED forward spawn Added some gameplay detailing to Canals Lessened Canal speed Adjusted RED spawn and area around B Al
forgot to unhide the brush for red's first respawn room whOOPS
Redid Blu Spawn Redid B Added back in the moving canals mechanic Added a Red forward spawn Added high variation on A Did some extra detailing, including the beautiful Urban Door prop by Necro.
Redid BLU Spawn Redid everything after A Added more health and ammo kits Lighting's a bit bleh, but I guess I can fix that in later versions.
fixed missing clip brush added additional cubemaps in blu spawn