FreeBeef

CP FreeBeef a19

Funnystuf

L3: Member
Jun 18, 2016
117
106
FreeBeef - FREE BEEF! IT'S FREE BEEF! (Working title)

Another attempt at a serious map. Hoorah.

This one takes place in a fictional Italian canal town, (similar to Venice)! With rivers that push you along! It starts with Blu entering a museum of art, and pushing towards the more rustic part of town where Red team has set up shop.

Maybe I'll have motivation to iterate on this map, or maybe not! WHO KNOWS

Credits:
  • A Boojum Snark's Mapping Resource Pack
  • FGD5's More Vehicles Pack
  • Berry's OWO Pack
  • The Front Line Supply Drop

20200713002504_1.jpg 20200713002511_1.jpg 20200713002522_1.jpg 20200713002528_1.jpg 20200713002545_1.jpg
 

Funnystuf

L3: Member
Jun 18, 2016
117
106
  • Added an extension to the attacking building on B
  • Added additional cover around A and B
  • Adjusted sniper window to make Snipers more vulnerable
  • Made locked door more obviously locked
  • Other minor adjustments

Read the rest of this update entry...
 

Funnystuf

L3: Member
Jun 18, 2016
117
106
  • Added some cover around A
  • Removed some walls around the Shucker and Sons building to have that not be such a one-way meat grinder for BLU members going through the window
  • Expanded dock area
  • Added and adjusted some pickups
  • Other minor changes

Read the rest of this update entry...
 

Funnystuf

L3: Member
Jun 18, 2016
117
106

Funnystuf

L3: Member
Jun 18, 2016
117
106
Funnystuf updated FreeBeef with a new update entry:

Alpha 17 - "Put Me In The Map"

  • Reduced cover on A for defenders
  • Made A's sentry spot easier to take down
  • Added a prop jump in the A canal to allow traversal without needing to get wet
  • Added roof to B for both cover and splash damage
  • Added a balcony to B to allow Blu to harass any Red defenses
  • B highway canal now made a little more obvious
  • Temporarily replaced B's niple(tm) point with the Rick May statue, as it I intend for the point to be a statue of sorts when detailing
  • Tried to reduce some...

Read the rest of this update entry...