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Flurry RC5

A snowy KotH map with a train that runs through mid

Flurry is a KotH map made for the Connect 5 mapping contest. It has snow, water, trains, birds... Basically any average KotH map. But unlike any other KotH map, Flurry has an enormous flank route straight past mid for a sneaky scout or spy to slip past, as well as a train that runs through mid seconds after the point is capped. So when you hear the railroad signal, you better hightail it off the point or you risk a potential team wipe!

Extra credit to Seal Zebra for partial detail and map design

And a huge thanks to Jack5 for helping with constructive criticism along the way
Author
Cincomma
Downloads
1,920
Views
1,920
First release
Last update
Category
King of the Hill

Latest updates

  1. Optimization!

    Well, level design, detail, optimization. Those are my landmarks, and I have finally achieved all of those! I've added the hint brush to plenty of buildings to hide things out of view Here's an example Before After
  2. Fixed the tiniest issues

    Re-named the file to RC4_v6 (From RC4 v2) I dunno how I skipped 4 versions, but this is the first map I've made with a legitimate changelog and such, so that explains all of the bumps through the process. (and yes, I added cubemaps)
  3. Re-Added cubemaps

    I'm such a poopoo head, I forgot to add cubemaps! Yes I'm aware the map's name is RC4 V2 still. I just added cubemaps to it

Latest reviews

You have not bothered to optimise your map, as such the entire map renders at once and causes FPS issues for players. Please add hints, skips and areaportals.
Cincomma
Cincomma
No, I did not add any of those, but the reason behind that is I tried using areaportals and they all stayed closed even when they filled a doorway. I have no idea how to use skips and hints, are they used to optimize viewportals? And yes, In RC5, all props will have fade distances and the map will have some fog to make it that much prettier.
Because you used the same filename for your cubemapped version, it is dangerous to use this map on community servers (results in "Missing map" or "Map differs" errors). Please recompile with a new version number.
Definitely is a huge improvement from all of the other previous versions, except for the obvious displacement edges being unchanged. Worth trialing this map on custom gamemode servers.
Nice work! I like it!
Displacement edges are very obvious and most of the rooms in the map are too small and undefendable as Engineer.
This is a fantastic design, with a fantastic aesthetic!
My only complaint is that you have kinda overdone the icicle effect.