You have not bothered to optimise your map, as such the entire map renders at once and causes FPS issues for players. Please add hints, skips and areaportals.
Cincomma
Cincomma
No, I did not add any of those, but the reason behind that is I tried using areaportals and they all stayed closed even when they filled a doorway. I have no idea how to use skips and hints, are they used to optimize viewportals? And yes, In RC5, all props will have fade distances and the map will have some fog to make it that much prettier.
Because you used the same filename for your cubemapped version, it is dangerous to use this map on community servers (results in "Missing map" or "Map differs" errors). Please recompile with a new version number.
Definitely is a huge improvement from all of the other previous versions, except for the obvious displacement edges being unchanged. Worth trialing this map on custom gamemode servers.
Nice work! I like it!
Displacement edges are very obvious and most of the rooms in the map are too small and undefendable as Engineer.
This is a fantastic design, with a fantastic aesthetic!
My only complaint is that you have kinda overdone the icicle effect.